EverQuest 2 Wiki
Advertisement
Scion of Ice

Miragul's Phylactery: Scion of Ice

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Scion
Level Range 80-84 (Scales from level 50 to 90)
Zone in from Everfrost
Parent Zone None
Difficulty Group
Persistence 18 hours - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Quests[]

See Miragul's Phylactery Timeline.

Void Shard Quests

Daily Double[]

(obtained from Ragheejb Yasir in Moors of Ykesha)

Rotating Daily[]

(obtained from Chief Scholar Lakewind in Everfrost)

Progression[]

Upon zoning in head east to the first intersection - take the north path past The Icebound Sentinels until you reach The Alluring Aerie.

The Alluring Aerie

Clear the roaming trash and then the 'forsaken' valkyries around the orb in the center of the room. Eventually Reverie will spawn - kill her and continue through the west door.

The Frozen Menagerie

There are two non-aggressive named in this room Ankhef and Zaza. Recommend pulling trash closer to the door to keep from accidentally hitting one of them with an AOE and agro'ing them as they are linked. Once you are ready, a good strategy is to have an enchanter mez one of the two while the tank pulls agro from the other. Group burns down the first, then switches to the mezzed afterwards. After they're dead, head back to the first intersection you encountered near the zone in and this time head south.

Halls of Errant Thought

Initially the Chaotic Manipulation will not be attackable and there are four non-aggressive suppressed 'magics' floating in the area. Once you have killed any three of the four, the final one will be absorbed by the named and cause him to become attackable. Kill it and continue south.

Arcane Collective

Hallway eventually opens up into a large outside area with clickable scroll stand directly in front of the hallway, a small room to the north and to the south. Kill the trash in the area, then head into north room and look for a fluttering 'Slip of Paper' on the ground. Pick it up and then head into the south room and look for the same paper in that room. Once you have both papers, return to the scroll stand outside of the hallway and click it to 'Restore the Scroll'. This will spawn Arcanus close to where the key mob was located. Kill him and then either run back to the entrance or evac for the final named. *Note: He is not aggressive so you can safely evac without fear of accidentally agro'ing him.

When you get to the entrance room Shade of Miragul will now be spawned on the western wall. He has an AOE that does more damage the further you are from him and will also occasionally knock group members back. Fighting directly on top of him is the recommended kill strategy.

Advertisement