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Wight Time to Go (Heroic)

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ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Zek, the Scourge Wastes (Heroic)  (AA)
Journal Level 100 (Tier 11)
Journal Difficulty Heroic
Starting Zone Zek, the Scourge Wastes (Heroic) more
How to Start Speak to Oarwille Wight up in the loft of the barn in Breakneck Acre ( 230, -34, 205 ) /waypoint 229.60, -33.62, 204.70
part of: Zek, the Scourge Wastes Timeline
Preceded by:
The Wight Stuff (Heroic)
Followed by:
none

What does this information mean?


I gave Oarwille Wight, a gnome tinkerer and friend of the Green Hoods, a clear path out of the Breakneck Acre barn, but I am not sure how long that path will be clear.

StepsEdit

  1. Clear out all the orcs between the barn and the ruined tower in Breakneck Acre.
  2. Return to the barn, where Oarwille Wight is now waiting for you on the ground floor. Speaking with Oarville gives you the quest.
  3. Follow Oarwille to the ruined tower.
  4. Catch up to Oarwille along the path to the Grove of Stones (Zek, the Scourge Wastes).
    • Speak to Oarwille.
    • Kill orcs in the area until he feels safe again.
  5. Speak to Oarwille again.

RewardsEdit

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