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Warm Blooded

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EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Wizard Shadows AAs
Warm Blooded Rank (*/5)
Wizard 1 point
Requires 170 AA Points spend and 10 of them in General tree and 10 of them in Mage tree and 10 of them in Sorcerer tree
A small heat debuff is added to the Immolation line of spells.
Passive Spell
  • Adds an additional effect which debuffs heat mitigation.


Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Debuffs heat mitigation by 169 338 507 676 845

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