Warding Spirit improves the potential and critical amount of heals and ward based spells. Non damaging debuffs will also cast faster. As a penalty, damage based spells will have additional casting time, use additional power and do less damage.
Increases the power cost of damaging spells by 30%
Increases the base amount of heals and wards by 15%
Reduces the casting time of non damaging debuffs by 15%
Reduces the damage of hostile spells by 15%
Increases the critical amount of heals and wards by 5%