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Vile Dealings

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EverQuest 2 Quest Information
Journal Category Maj'Dul
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone Maj'Dul more
How to Start Speak to a Tears grifter (-183, 148, 36)
part of: Maj'Dul Timeline
Preceded by:
none
Followed by:
none

What does this information mean?


My contact in the city has directed me to kill "a reprehensible being who only delights in the torment of others" for them. Whether this is an accurate description of my target or not I am sure I will be paid well for this mission.

This instance is a 3-Room Maj'Dul Residence.

StepsEdit

  1. Enter a Maj'Dul Residence (-258, 137, 49).
  2. In the side room is a chest. A mob in the back room has the key. You figure it out...
    • Front Room: clear
    • Side Room: a pet monkey (blue, no arrows) is the only defender in this room. My target, a Maj'Dul resident, is asleep. It would be a good idea to remove any defenders i the other room first.
    • Back Room: 2 groups: 2 Maj'Dul residents (blue one-down) near the door, and 3 Maj'Dul residents (green, double-down) to the rear. One resident in each group sees invis.
  3. In the back left corner are 3 baskets. One of them highlights. Click on it to draw out a deadly cobra! Right-click on the cobra to "Move" it, and carry it to the bed with the target. The snake will take care of the rest!
  4. When the target is dispatched a vengeful spirit appears! Kill him.
  5. Return to any Tears grifter for your reward

NOTE: As of War of Zek, it doesn't appear necessary to open the chest in the back room after you kill the spirit.

RewardsEdit

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