EverQuest 2 Wiki


29,368 Edits since joining this wiki
December 7, 2007

Icon ProblemsEdit

Howdy! I know you've done a lot of work with icons, and I'm having trouble finding some of the icons I need. If you take a look at the various Items and Equipment I've created in the past week, some are missing icons, some have icons of the wrong quality (Treasured instead of Common, etc.) Some of these icons I know I have seen before, so they are probably here somewhere... I just can't find them. --Sigrdrifa (sig) (Talk) 19:26, November 4, 2015 (UTC)

Hi Sigrdrifa!
I'm not trying to hijack this question but if you'll review this conversation, you'll see where Lordebon created a much faster (more accurate) way to add the icons. This was written when it was still SOE but I believe Lordebon converted it to work with DB. Please ask Lordebon and/or Isella for further up-to-date information.
Best Regards, Paceyourself (sig) (Talk) 21:50, November 4, 2015 (UTC)
Darn, I was all excited there for a minutes. Since these items are in Beta, they aren't being found in the Census yet, looks like. Oh, poo. Welp, I can go back through when it goes live and fill in then, I guess! --Sigrdrifa (sig) (Talk) 22:09, November 4, 2015 (UTC)
You might want to pick Lordebon's brain. I can't imagine DB not having the beta icons in the database. Lordebon had a a few different ways to grab the icons so maybe he knows a way to retrieve the iconnum based on the item number (which you can extract from your logfile). Paceyourself (sig) (Talk) 22:14, November 4, 2015 (UTC)
I got ninja'd! Make that twice!
Well, I don't know for sure right now (I'm in a motel room - my current job has me on the road a lot (which is why I'm much less active than I used to be in case anyone wondered)), but I wouldn't be surprised if the new expac items aren't in EQ2wire yet. Now if they are, it's much easier to use iconnum. To do that...
  1. Change the 'icon' field to 'iconnum'
  2. Look up the item on
  3. Right click the icon of the item and click 'view image'. You'll get a link that looks like this -<b>1171</b>/item/
  4. See that bolded number number inside the bold HTML tags that didn't work? That goes in the iconnum field
Now, if you're like me and you prefer oldschool square icons to rounded cornered ones, or you just kind of like to have the icons on the wiki because it's comprehensive n' stuff, there's no reason _not_ to. 'Iconnum' is optional. If I have screenshots I usually still upload icons, but if something makes uploading an icon difficult or I don't have a screenshot, I use iconnum.
As far as icons in the wrong category, if you tag those with the {{Rename}} template, it adds it to a category so that any editor who's a 'rollbacker' or admin can know to move them and then move them to the right one. I'm a rollbacker and if you want to do some rename tagging I can move them for you. Jeff (talk·stalk) 22:16, November 4, 2015 (UTC)
Heee-YA! Chop, chop, chop! Paceyourself (sig) (Talk) 22:23, November 4, 2015 (UTC)

Dhalgars are Dwarves Edit

If you use /say %T is a %G %R on a dhalgar, the return is "dwarf". --Sigrdrifa (sig) (Talk) 15:23, November 8, 2015 (UTC)

Race categories on the wiki don't always precisely overlap the races in the game. For example we already have Category:Coldain, and we don't have separate categories for the various kinds of skeletal animals. Anyway, Dhalgar are categorized as dwarves themselves. Jeff (talk·stalk) 17:39, November 8, 2015 (UTC)
Learned last night from Kaitheel that oozes and urchins are water elementals, which explains why I can hit them with Master Strike. If you use /say %T is a %G %R on these creatures, you find that they are "neuter Unknown". --Sigrdrifa (sig) (Talk) 18:30, November 11, 2015 (UTC)

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