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Time Warp

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EverQuest II Alternate Advancement Information
AAs » Illusionist AAs » Illusionist's Sentinel's Fate line
Time Warp Rank (*/1)
Sentinel's Fate 2 points
Requires 10 points in Sentinel's Fate, Level 81, 70 points spent in the Illusionist tree
 
Time Warp allows the group to have their spells double attack for five seconds along with increasing the amount of triggers and ticks of their spells. Time Warp takes five seconds to prepare once cast.
 
Target Group (AE)
Casting 0.5 seconds
Recast 2 minutes
Duration 5 seconds
Range Up to 50.0 meters
 
Effects:
  • Time Warp grants the group spell double attack, increased ticks on their heals or damage overtime and improved triggers on their reactives for five seconds after a short wait time.

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