Requires 10 points in Sentinel's Fate, Level 81, 70 points spent in the Illusionist tree
Time Warp allows the group to have their spells double attack for five seconds along with increasing the amount of triggers and ticks of their spells. Time Warp takes five seconds to prepare once cast.
Up to 50.0 meters
Time Warp grants the group spell double attack, increased ticks on their heals or damage overtime and improved triggers on their reactives for five seconds after a short wait time.