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The Trials of Sir Morgan    < The Trials of Sir Morgan (House Item) >

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EverQuest II Item Information
Type: House Item Subtype: Book
The Trials of Sir Morgan
Icon book red 02 (Common)
This item can be placed in any house type.

This completed book can be placed in your house and read.

Obtain: Reward from the quest "The Trials of Sir Morgan."

\aITEM 1758499238 -735039439:The Trials of Sir Morgan\/a \aITEM 1758499238 -735039439:The Trials of Sir Morgan\/a
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Book Text

The Trials of Sir Morgan (House Item)
Style: Large Black Book
LootDB Link: LootDB

This book is of an ornate Old Antonican design. A crest appears on the cover depicting images of a sword, a long mountain trail, a storm cloud and a bridge made of titanic timbers. There is a title, "The Trials of Sir Morgan."

Once many quatrains ago there lived a brave knight named Sir Morgan. Mighty was his blade and fearless was his soul. Along with his noble friend and squire they traveled the wilds of Old Antonica defending the helpless and defeating the evil.

One day the gods of valor spoke to noble Sir Morgan and told him to go to the great and stormy plains of the Storm Lord, Karana. There in the vastness of green and wind travelers were being assaulted by giantkin and gnollkin. Many brave knights fell to the evil in the plains, but Sir Morgan rode to the rescue.

Sir Morgan and his faithful squire set foot near the edge of a mighty bridge of timber only the giants could have built. There at the bridge he repelled wave after wave of evil making the roads safe for travelers. His reputation grew and the residents of Karana came to love him and hold celebrations in his name.

But the seeds of evil were planted. Gods of hatred and envy whispered to his foes and the brave and mighty Sir Morgan was soon to stand alone. The faithful squire was kidnapped and taken away from Sir Morgan. The humble servant of the brave knight was no where to be seen. In the squire's tent all that remained was a note written in blood.

The note was addressed to Sir Morgan and it was a challenge to him. "Defeat each of the trials and you shall see your squire alive again." Sir Morgan spared no time. His faithful squire was in need of rescue. With exquisite armor donned and the greatest blade in hand Sir Morgan set foot towards the trials ahead.

Sir Morgan raced to meet his first challenge at the Fields of the Corrupted, home of farmers in league with the coalition of evil that wished for the knight's demise. There, amidst the field he arrived knowing full well that no pitchfork could dare challenge the strength of his armor, but upon arrival his true challenge lumbered forth- scarecrows! One after the other the ten effigies fell to his blade. Sticks and hay were no match for he. He then rode to his next challenge.

On thundering hooves Sir Morgan rode, racing onward to the ancient pyramid and evil uncertain. Having to dismount his steed the knight was faced with an obstacle unbecoming, the pyramid had slipped into the sea. A beguiling sextet called to him in hopes of leading him to the Hold of Prexus. Grabbing soft clay from the shoreline the knight filled his ears. He removed his armor and fearlessly swam into battle. Yet again, against odds meant to cause him defeat, Sir Morgan was victorious. And on he rode.

Sir Morgan rode across the south bridge spanning the Plaincutter River when he found himself trapped by his next trial. There on either side were Bloodsaber knights, worshipers of death and decay. The commander and his platoon marched forward, weapons drawn. In a flurry and charge Sir Morgan began to dispatch of the evil knights, tossing of them into the unyielding grasp of the river below. Surely such vile men shall rise again as a horde of revenants, but not this day. He won this battle, but with each battle his strength dwindled. Still, onward he rode.

When the brave Sir Morgan arrived at Deadview Pass the ground began to quake. He was met by hill giants whose rumble arrived before their gaze. Trapped with the Plaincutter to his back he was forced to charge upon his steed. Galloping around and around the gallant knight caused the giants to lose their balance, many fell into the river never to rise. With but one to go he was tossed from his saddle by a club made of whole timber. Lumbering closer and closer came the last giant surely to crush the disoriented knight.

Doom was upon him, he could not gain his ground. Just when all hope seemed for naught his noble steed charged forward with great speed and great might. The steed pounced upon the barrel chested giant and forced him into the river, but the steed too followed both never to rise. The great steed gave his life for the valorous knight. With his spirit nearly crushed and a long march ahead, the knight put one foot in front of the other going forward to the final trial.

In a field of ancient ruins Sir Morgan arrived. The stench of undeath permeated the rubble. Here he stepped trampling upon toppled stone and crushed bones. This was once the place of ancient magic the ruins of the Keep of Immortality, all that is left of the evil mage Varsoon. The silence was broken when a figure arose and called forth familiars of two. The arcane creature ripped and tore at even metal armor. Sir Morgan fought on despite his dwindling strength.

As all seemed to get dark a ray of blessing beamed down upon the knight. The gaze of the Twin Deities gave him great might. Sir Morgan arose from near death and slew the familiars with ease. He spied the dark shadow that let them lose darting to the hills. He gave chase.

His chase was long and his prey would not tire. When it seemed as though the chase would never end it began to slow. The figure of evil step foot upon a mound surrounded by titanic thorns, like talons or a great maw rising from the ground. The shadowy figure stood quiet and waited for Sir Morgan and the final battle.

To great shock the evil behind the trials removed the veil of secrecy. The light of dusk gave way his features, it was Squire Wimbley, his faithful servant. "Why?" the knight asked. "I tire of being the servant." He said with an evil bellow. "Now I see the truth of your arrogance and selfish ways. I wish to be the hero, but I cannot be the hero until Sir Morgan dies!" The squire was not himself.

Unknown to the knight, the squire was possessed by the evil of an ancient amulet he procured from the remnants of a place called the Keep of Immortality. The powers of envy and hate slowly overtook him. It lead to this battle to the death. The brave knight tried to suppress the advances of his once faithful squire. He did not want to harm him, but he was forced to or his own life would have been taken. Squire Wimbley fell to his blade. Sir Morgan freed the squire from his madness and all was well once again.

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