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The Thieves' Way
Levels 5-10
Thievesway
Thieves tend to prefer the dark
Introduced Shattered Lands
Zone Type Public
Adjacent to The City of Freeport
The Serpent Sewer
Instances Darkblade Den of Assassins
Quest Lines Freeport Sewers Timeline
Quests
Collections
NPCs Monsters Named
Drops Instances POIs Discos

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Thieves' Way connects outlying districts to the city's heart through a series of narrow passages.
 

BackgroundEdit

The Thieves' Way was once a favored method of getting directly from any district in Freeport to another - especially for players on slower computers wishing to avoid the lag of the major sections of the city. Now, it's almost entirely obsolete; there are very few quests, none with good rewards, no discovery locations, and very few named monsters worth AA. This apparent lack of adventure has led to a major decrease in player traffic over recent years, but as the old saying goes: "when the cat is away, the mice will play" - (Historian Jakani, a Kerra). Although the frequency of visits by brave adventurers has diminished in the past years, the danger held within Thieves' Way has never waned.

GeographyEdit

EntrancesEdit

Evil-alignment: (all conveniently located in Freeport)

  • North: ( 19, -19, -206 ) /waypoint 19, -19, -206
  • South: ( -217, -55, 241 ) /waypoint -217, -55, 241
  • East: ( -127, -37, -22 ) /waypoint -127, -37, -22
  • West: ( 305, -3, -24 ) /waypoint 305, -3, -24

Good-alignment:

  • From The Commonlands: ( -1251, -83, 119 ) /waypoint -1251, -83, 119
  • From The Sprawl ( 31, 3, 104 ) /waypoint 31, 3, 104 to a ladder in The Serpent Sewer ( -183, 0, -187 ) /waypoint -183, 0, -187

ExitsEdit

NotesEdit

  • The zone is referred to as: Thieves' Way or The Thieves' Way, both of which can be used interchangeably.
  • The zone itself is The Thieves' Way, while the journal category is just "Thieves' Way".