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The Feerrott

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The Feerrott
Levels 35-45
The Jungle of Alliz Evol
Introduced Shattered Lands
Zone Type Public
Adjacent to Thundering Steppes
Dungeons
Instances
Quest Lines Feerrott Timeline
Harvesting Tier 5
Quests NPCs Monsters Named
Drops Instances POIs Discos

Help · LootDB · EQ2Map · EQ2LL · ZAM

The Feerrott is an island in the Shattered Lands. It is the ancestral home of the Ogres, but their civilization has dwindled out, leaving this land to their arch-rivals, the Lizardmen. The lizardmen's god Cazic-Thule, the god of Fear, casts a long shadow across this jungle.

Lore Edit

The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora. Ruins of attempted civilizations rest all about vines and roots entwined around stone, the jungle reclaiming itself. Only the tribal lizardmen have been able to maintain a long existence with this land and it is with great respect for the dangerous jungle that they still remain.

-- from A Tour of the Feerrott

Geography Edit

Thule Camp

Thule Camp, a typical Lizardman camp

Pyramid of Fear

The Pyramid of Fear in southern Feerrott

Cave of Fear (POI)

The portal to Shard of Fear

The Feerrott is a jungle with dense vegetation that hide dangers, and twisted trees that impede travel. Impassable ridges divide the zone into valleys, and force travelers to take detours. Many creatures are airborne and easily overlooked. Ruins of both the Rallosian (ogre) and Lizardman civilizations are found throughout the jungle.

A network of ancient roads connect almost all valleys with each other. The roads are unsafe, but a traveller won't get lost following them. The Anaconda River and The Greenblood River follow fairly straight routes north-south and east-west, respectively, starting just outside The Hidden Camp. The rivers can be followed to cross the zone quickly, but they too contain hidden dangers.

In the middle of the zone rises The Tower of Vul, where creatures of The Void have made an incursion into the world of Norrath. Far to the east, the Gulch of Thule separates the main part of the zone from the most dangerous areas. All creatures beyond the gulch are above level 40. The Lizardman stronghold of The Temple of Cazic-Thule lays beyond the gulch. In a cave beyond the temple lies a portal to the Shard of Fear, a remnant of the realm of the Lizardmen's god.

Travel Edit

Travel by sea to the Feerrott by clicking on the mariner globe on the Dead River Docks in the Thundering Steppes.

An Ulteran Spire is found in The Hidden Camp, which allows travel to any other Spire in the Ulteran system. A Druid Ring is found to the south, near a travel checkpoint.

Horse routes are available for travel within the Feerrott, starting at the front entrance from the The Drowning Causeway, and continuing incrementally through to the back of the zone. Many impassable obstacles exist within the dense jungle that make travel on foot tedious. Follow the roads or rivers to find your way from one valley to the next.

Map Edit

Map feerrott

Town Edit

A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the Froglok Timeline to earn access to the village The Hidden Village of Kugup, which is located on the eastern side of the Feerrott, south of Fear Camp. This instanced village has merchants but no mender.

Dungeons Edit

Dungeon Name Level Range Target Audience Zone Type Typical Duration
Cleansing of the Cove 35-40 Solo Instance 30 min
The Obelisk of Lost Souls 38-48 Group Shared Dungeon
The Temple of Cazic-Thule 41-50 Group Shared Dungeon
Shard of Fear 70-75 Group Instance 2 hours

Raids Edit

Raid Name Level Range Target Audience Typical Duration Lockout (on Success)
The Trembling Lagoon 35-45 2 Groups 45 min 3 days 15 hours
A Meeting of the Minds 45-50 4 Groups 15 min 3 days 15 hours
Spirits of the Lost 50-55 4 Groups 2 hours 5 days 20 hours

Quests Edit

Many quests are started in the two faction-aligned camps located at opposite edges of The Jungle of Alliz Evol. A few quests begin in The Hidden Camp. Many other quests are found scattered around the zone, obtained by inspecting objects in the world. The Feerrott rewards avid explorers with obscure quests and treasures, many of which are undocumented. Every monster in this zone has a chance to drop fabled loot and rare quest starter items.

See the Feerrott Timeline for the zone progression series of solo quests.

A Heritage Quest, The Screaming Mace, begins in this zone and takes place mainly in The Temple of Cazic-Thule. Several other Heritage Quests have steps that take place in this zone.

Similar Zones Edit

Zone Name Level Range Region Notes
Zek 30-40 Shattered Lands Some quests connect to the Feerrott
Rivervale 35-45 Shattered Lands Many heroic monsters and quests
Steamfont Mountains 35-50 Faydwer Many solo quests; a recommended zone
Everfrost 40-50 Shattered Lands A good zone to follow the Feerrott

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