|Journal Category||Hallmark (AA)|
|Journal Level||30 (Tier 4)|
|Starting Zone||Nektropos Castle more|
|How to Start||Listen to Alexa on the ramparts (Quest Step #5)|
|NOTE: A discussion page exists which may contain more information|
This is the main access quest for Nektropos Castle. At least one person in your group will need to complete this quest, in order for your group to access the second floor and basement. This access quest is necessary in order to complete most of the quests in the Nektropos Castle Timeline. Note: Once you've done it you will not be required to do it again. If you come back another time to finish up a Heritage Quest or something you can just waltz on down to Lord Everling and do your thing. No need to kill the sisters again.
- Visions of Hatred to unlock the balcony doors. This can be bypassed. See the Note in Step #7, below, for details.
- The Red Marble to unlock the Library door. This can be bypassed. See the Note in Step #7, below, for details.
NOTE: While not part of the quest itself, steps 1-4 must be completed before you can accept the quest. Even if you partially complete steps 1-4 and zone out, you must reaccomplish the steps before you can talk to her in step 5.
- You first meet Alexa in the Chapel Room ( -24, -1, 53 ) /waypoint -24, -1, 53(southeast corner of the ground floor). Alexa spawns after you slay the priestesses of Ulkorruuk and the Inquisitor of Ulkorruuk in the chapel. She tells you to meet her on the ramparts (up the stairs from Elise's Room). You will see her there AFTER getting the note in the the next few steps.
- She sends you to the Game Room ( 26, 0, 51 ) /waypoint 26, 0, 51 to find a note left there by the architect. Click on the dartboard, card table, pool table and the two pool cue racks (on opposite sides of the room) until someone gets the note. Examine the note and it tells you there is a secret passage accessed by rotating one of the candle holders in the hallway right outside this room.( 22, -0, 67 ) /waypoint 21.71, -0.07, 67.27
- Open the secret passage to the second floor ( 22, 0, 66 ) /waypoint 22, 0, 66. This is in the southwest corner of the ground floor, in the hallway by the door to the Games Room. The light fixture in the hallway can be selected and will open a secret passage.
- Take the secret passage upstairs to Elise's Room. Click the book on the nightstand ( 46, 13, 85 ) /waypoint 46, 13, 85. This makes Elise spawn on the far side of the ramparts (this will be important later).
- Walk upstairs and you will find Alexa a few feet east on the ramparts ( 61, 31, 45 ) /waypoint 61, 31, 45 or ( 8, 30, 82 ) /waypoint 8, 30, 82. Alexa speaks automatically when you approach. When her text is complete, accept the quest.
- Travel around the ramparts and slay all 6 sisters. Going clockwise:
- Enter the west tower and go down the stairs, click on dresser to spawn and kill Sheila Everling (35^^^) ( 70, 13, 0 ) /waypoint 70, 13, 0.
- Note: When you kill her, the door to the second floor from the room may open ( 60, 14, 0 ) /waypoint 60, 13.50, 0.43. You may wish to enter and collect quests from places like the Library if you did the access quests for those since they give credit for killing things later on like Nyth dolls.
- Go back up and continue around to the northwest tower and down the stairs to the bedroom, kill Crysta's Handmaiden ( 45, 14, -73 ) /waypoint 45, 14, -73. Go near the bed to spawn the dolls of Nyth. After killing them, click on the bed again to read her journal, which tells you to go to Melanie Everlings room.
- Note: You can click on the bed far enough away, so you don't trigger the nyth dolls and save them for later if you do A Missing Mask
- Go back up and continue around to the northeast tower and down the stairs to the bedroom, kill Melanie Everling (34^^) ( -51, 13, -84 ) /waypoint -51, 13, -84 and Crysta Everling (34^^^).
- If you did not already do so, read Elise's diary in the southwest tower to spawn Elise on the roof. Now go back up the stairs and out to the middle of the roof cross-walkway, and kill Elise Everling (35^^^) ( -2, 30, -25 ) /waypoint -2, 30, -25.
- Backtrack from the roof cross-walkway and continue around to the east tower and down the stairs to the bedroom and kill Jenni Everling (34^^^) ( -70, 13, -5 ) /waypoint -70, 13, -5.
- Go back up the stairs and continue to the southeast tower. Once you are there, without stopping descend through Deirdre's bedroom ( -54, 23, 87 ) /waypoint -54, 23, 87 and into the basement below. Make sure you stop halfway down the stairs into the basement or the whole room will be on you. As it is you will be attacked by three Patchworks (level 34ish ^).
- NOTE: Archfiend Izzoroth (level 40 epic x2) will spawn when you enter the room. He is rooted in place, and you can avoid him by going downstairs immediately. If Archfiend Izzoroth attacks you, you will stay in combat if you do not kill him. Leave combat by /yelling to break the encounter, or by traveling far enough away from him. Click the bedroom door to spawn him.
- Go the rest of the way into the basement and kill Deirdre Everling (34^^^) ( -46, 0, 80 ) /waypoint -46, 0, 80. There is a secret door at the end of the hall in the basement. When you use the sconce at the end of the hall it will open a door to your right. This will take you back to level 1 of the castle.
- At this point, you can access the second floor from any of the towers. I suggest you go back up to the roof at this point, run to the north towers, and enter the 2nd floor from one of the north towers.
- Note: Although the middle and southern towers connect to the second floor, there are locked doors blocking you from reaching the room for the next step. To unlock these doors:
- Your quest journal should now say I need to find a way into the basement. Your journal must say this in order for this step to work:
- Enter The Caretaker's Room, the northeast room on the second floor ( -20, 13, -45 ) /waypoint -20, 13, -45. Kill the Everling caretakers and the decaying corpse. Your quest journal will update.
- Your journal should now read I need to figure out what this key goes to. The northwest room (the Captain's Study ( 18, 14, -52 )) is now unlocked. Right-click the LEFT door to open it. Enter the room and read the book on the table. Guard Captain Ga'vin (level 34^^^) will spawn directly outside the door to the room. He will run in and attack you if the door is still open, otherwise you may have to open the door to engage him. Your quest journal will update and you can now 'use' the urn.
- You Must Right-Click the urn beside the bookcase and select 'use' to open the secret passage to the basement (if you left click the urn it wont open). Follow the passage down to the wine cellar. Take the basement passage southeast until you find Alexa (beware the undercon beetles here! They hit hard, do elemental spit damage, and assist each other). Talk to her.
- Retrace your steps to the wine cellar. At the last corner before the wine cellar, a light fixture is selectable ( -3, -13, -23 ) /waypoint -3.17, -13.48, -23.33. Click it to open a secret door to Everling's Research Laboratory.
- Click the scroll at ( -12, -13, -12 ) /waypoint -12.3, -12.93, -11.96; this enables several secret panels throughout the basement. Click the candleabra to leave the room.
- Find the secret door (a block of the wall) immediately east of Everling's Laboratory. ( -20, -13, -20 ) /waypoint -20, -13, -20 Open this secret door and head southeast to find Alexa in a room. ( -19, -13, 6 ) /waypoint -19, -13, 6
- Alexa will speak and then attack you. Slay her. Your quest journal will update for the last time (the quest will be completed) and you will now have access. However, Ollix Everling will then spawn and aggro. (both are 35^^^)
After finishing this quest, on all future visits to Nektropos Castle, you will be able to:
- enter the second floor from any tower
- open the Captain's Study by right-clicking the panel of the door that highlights
- open the passage to the basement
- open all secret doors in the basement
The Everlings and other monsters will still be present, however.
Note: If you listen to Alexa's dialogue on the ramparts again, then you will receive this quest again. You can earn XP for completing it again, but it will not affect your zone access.