|Quest Lines||The Commonlands Timeline|
This is a battle-scarred subtropical savanna. It is embraced by the titanic jagged mountains called Razorrock Ridge, located on the east side of the Shattered Lands upon the continent named D’Lere. Clumps of trees and kopjes are scattered throughout the landscape. Many battles have been waged on these lands and orc and human ruins are common sights amidst the beautiful and deadly land.
The Commonlands was once a haven for the Deathfist Empire orc legions. The Deathfist Empire seemingly was driven from the Commonlands during the Battle of Defiance. As of the recent decade, the orcs have begun to make a presence in the region again. What brings them back is unknown.
The Commonlands are open plains and gentle hills, with almost no barriers to travel. Each large plain is dominated by specific types of creatures. Roads and streams crisscross the Commonlands and are mostly safe from dangers, and may be used by players to travel between each major section of the zone.
Three griffon towers are available for fast travel between major sections of the Commonlands:
The Commonlands dock is a travel hub, giving quick access to three of the Freeport city zones, and all of Freeport's suburbs and adventure districts. It also gives direct access to Nektulos Forest docks, Thundering Steppes docks, and Freeport Guild Halls.
The city of Freeport is located at the east end of this zone.
|West Freeport||Evil||East end of road from Crossroads|
|Dungeon Name||Level Range||Target Audience||Zone Type||Typical Duration|
|Wailing Caves||11-18||Group||Shared Dungeon||45 minutes|
|Fallen Gate||18-26||Group||Shared Dungeon||1 hour|
|Valley of the Rogue Magi||15-20||Solo||Instance||30 minutes|
|The Eternal Gorge||18-23||Group||Instance||30 minutes|
|Befallen: Cavern of the Afflicted||50-80 (scales)||Group||Instance||90 minutes|
|Befallen: Halls of the Forsaken||50-80 (scales)||Group||Instance||90 minutes|
|Befallen: Necrotic Asylum||50-80 (scales)||Group||Instance||90 minutes|
|Tomb of the Mad Crusader||80||Raid x4||Instance||90 minutes|
Adjacent Zones Edit
|Zone Name||Level Range||Direction||Access|
|The Graveyard||5-10||Northeast||city gate at The Siege Lands|
|The Ruins||10-15||Southeast||city gate near The Lonely Tower|
|Darklight Wood||1-20||North||follow road north from Shiv Lane|
|Nektulos Forest||20-30||Northwest||follow road northwest from Nektulos Forest Station|
Revive Locations Edit
|Freeport Gates||Just uphill from the city gate, near Dog Pond|
|Crossroads||the most central location|
|The Lonely Tower||nearest spawn point to The Ruins|
|East Nomad Camp||nearest spawn point to Wailing Caves|
|Druid Plain||nearest spawn point to Fallen Gate|
Quests are found throughout this zone, often in unexpected places, such as an overturned boat or a logpile. The main quest line leads players from the Freeport gates through almost all major quest areas, giving players opportunities to discover most other quest lines in the zone.
The Crossroads is the largest quest hub in the Commonlands. Another good opportunity for quests lies nearby in the adjacent zone of Darklight Wood, where more than forty quests can be found at Wanderlust Fair at the same level range as the Commonlands.
Similar Zones Edit
|Zone Name||Level Range||Region||Notes|
|Darklight Wood||1-20||Shattered Lands||Close by and a good complement for The Commonlands|
|Timorous Deep||1-20||Kunark||Another outstanding zone for quests, with great rewards|
|Antonica||10-20||Shattered Lands||Unsafe for evil characters|
|Greater Faydark||1-20||Faydwer||Same alignment as Qeynos; many solo quests|
|Frostfang Sea||1-20||Shattered Lands||Same alignment as Kelethin; top-rated newbie zone|