Talk:SpellInformation
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More info on spells
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I'd like some variables added to the spell template:
- Recovery (when a spell fizzles, the time it takes to attempt it again).
- AreaOfEffect (This is not the same as range. For some AoE spells, you have to target an enemy within Range. The spell will then inflict damage on all enemies within AreaOfEffect of the targeted enemy. Other AoE spells (like Sparking Cobra) use Self as target, and inflict damage within AreaOfEffect of the caster.)
Feel free to add these variables to the template. I think you can modify templates. If not, let me know. - Sassinak
I'd also like to add the Mastery type for the spells... i.e. Disruption, Ministration, Ordination, Subjugation. Hopefully there won't be any issues with this.
~ user:Waluigi
aoerange without number of targets
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Could you modify this to remove the number of targets if it isn't defined. Spells that are type "Group AE" have an aoe in which group members have to be to have the effect land on them, but there isn't a number attached (unless we just want to put 6). :) --Ss 13:41, 10 November 2006 (CET)
maxtargets defaults to "All in Range" if aoerange is defined and maxtargets is blank or undefined --Florence Sopher of Lucan D'Lere 14:43, 10 November 2006 (CET)
umm, no it doesn't it just show maxtargets: ... take a look at Umbral Liturgy, it is really annoying on debuff who have a range to cast and a Effect Radius, for these are Enemy Group Encounter (AE) spells these have indeed "All in Range", wether you add this tag or just don't get maxtargets in the window is up to you but its just funny looking to have a blank field (looks like I didn't add the info :-( ) Pijotre 17:53, 15 March 2007 (CET)
More issues
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- Some spells from AAs have no level or power cost (I've been putting 0 power) (See Vacuous).
- Range param seems to be borked (See Concussive).
- The recovery stat seems to have completely gone away in the examine windows on beta (See Concussive, Vacuous). --Ss 14:01, 10 November 2006 (CET)
- I am not sure it makes sense to make level optional. Put "Scales" there if the AA has no level.
- I think you saw Range while I was messing with it. It should be fixed now.
- I am sure that is an oversight and will be corrected. --Florence Sopher of Lucan D'Lere 14:43, 10 November 2006 (CET)
3. Recovery has indeed been removed from live servers with EoF. The stat was kind of redundant anyway, since it was always 0.5s for all spells/CAs, all classes (at least, I had never seen a recovery other than 0.5s). The 0.5s recovery period is still used in the game mechanics, it's just not shown in spell descriptions... so it could probably be removed from the template. --Loddlaen 01:41, 26 November 2006 (CET)
Resistability
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I don't think it is a good idea to display resistability because
- It varies with spell quality.
- Only spells that target the enemy have a resistability.
If you want to add it to the spell effects section for every spell... (I think the resistability is the same for every spell of the same quality, tho). --Ss 14:50, 10 November 2006 (CET)
Base resistability does vary by spell (e.g. M1 of Putrefy is 33% harder; M1 of Abasement is 21%), so technically it would be useful data. However, resistability also varies by spell quality, so you'd want to pick one quality as a frame of reference -- unfortunately, not all spell qualities are easily available for all spells (no 50+ spell has App1, not all spells have App2, App3/App4 are probably the least-used qualities in-game so of questionable use, Adept1s may be rare, etc.). Also, some new AAs modify the resistability of particular spells or entire spell lines, which would make it awkward for people with those AAs to submit accurate info. Between those factors, I think there's a good chance of getting INaccurate resistability info from casual contributors. --Loddlaen 01:41, 26 November 2006 (CET)
Duration function
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- Urgh!!! I will have to look into this asap. Obviously I have an error in my template. --Florence Sopher of Lucan D'Lere (talk/contribs) 19:37, 29 November 2006 (CET)
- fixed it by subtracting .5 before rounding :) --Florence Sopher of Lucan D'Lere (talk/contribs) 19:54, 29 November 2006 (CET)
Health cost -&- cost over time
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Ruh roh, just went to start entering Defiler spells and noticed two things:
- The parameter "cost" automatically appends "power", so there's no option for those spells with a health cost too (or instead). Defilers, necros and SKs all have spells that cost health, I'm sure there are other classes too. It would be nice to see a "healthcost" parameter too! :)
- Some spells have a power or health cost over time to maintain a spell (essentially a self DoT or power drain-over-time). We could just sum the total ticks of health/power for a single "cost" figure in the template. That would be a tad misleading, though, since the actual casting cost is cheaper, plus the spell effect will end prematurely if the caster runs out of power before the duration expires.
- the tick duration for these duration costs can vary, so a simple "costpertick"/"healthcostpertick" wouldn't cover it. We also need to define tick length (e.g. "costticklength" in seconds).
- duration costs could be entered under the effects section instead (e.g. Template:SpellEffectsLine). This would leave you reading in two different places to get an accurate idea of cost :\ but would remove the need to add 3 new parameters ("costpertick", "healthcostpertick", "costticklength") to this template.
- OK< obviously I am going to have to add a bunch of optional parameters to handle this. Will gt to it asap... --Florence Sopher of Lucan D'Lere (talk/contribs) 19:39, 29 November 2006 (CET)
- See Template:SpellInformation. New fields: hpcost, tick, costot, and hpcostot. --Florence Sopher of Lucan D'Lere (talk/contribs) 20:20, 29 November 2006 (CET)
Very cool, thanks for updating that so fast! Working on the entire defiler spell set now, so these will be really useful. And er, oops, that was me above, forgetting to sign --Loddlaen 20:59, 29 November 2006 (CET)
Concentration -&- blank wheel icon
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Sorry, more addition/enhancement suggestions.
- "Concentration" is another parameter that would be useful, since it's used both in addition to and as a substitute for power/health cost in a lot of spells.
- Many spells have no associated wheel icon (particularly "Until Cancelled" group buffs). Leaving the wheel icon parameter blank produces the "missing" question mark icon, which is misleading since it's not unknown, it just doesn't exist!
- Is there a way to get an entry of "None" to blank out the wheel icon?
- Or, more simply, I guess we could just upload a square transparent gif to the wheel icon category (e.g. "Wheel_none.gif") and link to that to fill the blank space! Any thoughts?
- use the parameter conc for concentration.
- there is a blank icon. Look in Category:Wheel Icons. it is image:Wheel_None.png
--Florence Sopher of Lucan D'Lere (talk/contribs) 19:41, 29 November 2006 (CET)
--Loddlaen 20:59, 29 November 2006 (CET)
- Ah cool, I didn't see it in the sample parameter descriptions so I hadn't realised it was there. Thanks :) (Hope you don't mind, I added a reference to "conc" in both the parameter description section and the sample section in the -noinclude-)
- I'm a moron - I looked and totally didn't see it. Sorry!
Multiple Classes per Spell?
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Is there a way to add more than one class to the 'class=' field? I'm finding quite a few of the lower Swashbuckler Skills are shared by Brigands, Troubadors, Dirges, etc. Things like Stealth, or Cheap Shot - identical skills used by more than one class. Or is a new page for each the way to go - Cheap Shot(Swashbuckler), Cheap Shot(Brigand), etc. Vrischika 11:57, 19 January 2007 (CET)
- Either separate pages with a disambig page to link them, or use the Archetype for the class. i.e. class=Scout
- I really dont have a preference one way or the other. I am sure we have done this someplace else. Let's look around and try to do it the same way. Being consistent is always good. --Florence Sopher of Lucan D'Lere (talk/contribs) 15:31, 19 January 2007 (CET)
The Problem with that is that if you want to be consistant that you can only do it with a disambig page. 1st example are spells that 4 classes share Spirit of the Wolf (neither Shaman, Druid nor Priest would solve this problem), although it is the same spell and imho should link to 1 page instead of 4. But even if you would let classes share a spell then we would face another problem: I.e. Spectral Ward (Shaman) The spell is the same but the spelllines for Defilers and Mystics that this spell is connected with are different, so you would have to diplay both spellines or come up with another solution. Just tell me how you want to have it handled preferrably and I will correct the spells that Mystics share with other classes. Pijotre 18:09, 15 March 2007 (CET)
- Look at Taunt for multiple spelllines with the same spell. As to the class, if the Archetype and Class will not work, the subclass must be used as a suffix and a disambig page created. --Florence Sopher of Lucan D'Lere (talk/contribs/templates) 19:15, 15 March 2007 (CET)
- I'll do that although its a not really satidfying solution for multiple spellines for there is no consistency towards the regular spells with spellines where you just include them by using the series value. *shrug* Pijotre 18:09, 15 March 2007 (CET)
noupgrade
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How does noupgrade work? It seems to be displayed for all spells right now that they are not upgradable. I tried adding the argument without any value, but the message is still displayed. The message is also displayed without this argument at all. Airlyth 07:15, 20 July 2007 (UTC)
desc and effect
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The Template:SpellInformation places the desc at the buttom but it should be near the top, and effects is missing.
The Template:AA2Information has the desc near the top and effects at the buttom
Chillispike 17:12, 19 March 2008 (UTC)
- this is one of the "old" templates that was made before the move to make the templates try to closely match the ingame examine windows. rest assured it will get converted soon, there are many other issues/limits with it that are going to require a complete redo anyway. --Uberfuzzy 18:29, 19 March 2008 (UTC)
- as i saw that template has a hidden feature. effects is working but not listed Chillispike 08:41, 20 March 2008 (UTC)