Talk:EquipInformation
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Charms now go in EquipInformation, all the needed fields are available.
"In game examine link"
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Isn't the "> In-game examine window" that appears on the bottom and links to the image redundant now, what with the clicky box that shows it and, when clicked on, takes you to the image directly? It also really ruins the flow of the page (in my opinion) as it kind of sticks out like a sore thumb. --Lordebon 21:14, 26 February 2008 (UTC)
- ok, changed. that was left over from when we (and by we, i mean florence) was trying to phase out examine windows. it was also before he finished the hideable thumbnail box. now that its working, your right, its kinda overkill.
here's whats going on now
if(iname)
{
dont do any auto detection, just use the image
dont show a link (trust user has uploaded image, thumbnail system will also just trust user input)
}
else
{
if( itemlink is filled )
{
dont show a link (we are getting image from lootdb)
}
else
{
ifexist( PAGENAME.png)
{
dont show a link (image thumb system will find and use PAGENAME.png also)
}
elseifexist( PAGENAME.jpg )
{
dont show a link (image thumb system will find and use PAGENAME.jpg also)
}
else
{
show link for upload to JPG/PNG and note about to fill in itemcode instead
}
}
}
problems? questions? leave a note here --Uberfuzzy 01:30, 27 February 2008 (UTC)
Extra Shield Block Chance
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There seems to be a spelling mistake with this equipment effect. It reads Sheild instead of Shield. Here is an example: Stormbringer Bulwark of the Unstoppable. --Airlyth 10:44, 9 April 2008 (UTC)
- fixed (even if it is a month or 2 late) --Uberfuzzy 12:18, 26 May 2008 (UTC)
Spell and combart art damage
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For the item Melodic Stone i used cdamage = +75 and sdamage = +75 but it should be scdamage = +75 since it says +75 Spell and combart art damage ingame. -- Chillispike 12:09, 26 May 2008 (UTC)
-
symmetry = +75thats what that effect used to be called, it was like "Symmetry I = +5", "Sym II = +10" before the great blue stat conversion. see Template:Bluestatcommon. --Uberfuzzy 12:13, 26 May 2008 (UTC)- cdamage +# combat art damage
- symmetry +# spell and heal amount
- sdamage +# spell damage
- missing in Template:Bluestatcommon:
- symmetry2 +# spell and combat art damage
- -- Chillispike 12:54, 26 May 2008 (UTC)
- bah, you win. and so,
scdamageexists now. nice catch. --Uberfuzzy 13:26, 26 May 2008 (UTC)
effectlist and bluestats
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Hello, i added some items and 2 things came up for me:
- The current effectlist says in comment to use comma separated if there is more then 1 effect. I use <BR> to separate the effects. Both effects are Bold then and in a own line, like in the examine window.
- For example: effectlist=effect1<BR>effect2| <!-- list the effects names only, <BR> separated -->
- used on Brace of Corporeal Darklight for example
- Would it be poss to change the preloading for new items?
- Bluestats
- Since the blue stats are separated in a own line mostly i use <BR> to move them to a next line
- Example: Harbinger of Malcontent
- Would it be possible that the code could do it?
-- Chillispike 12:22, 28 May 2008 (UTC)
- text fixed on all the preloads. yeah, that text was a hold over from a long time ago, i also use
<br>between them. - also fixed, they all now have a
at the end. please try to take out any <br>'s you can remember you put in number fields like that. it can mess up math stuff. --Uberfuzzy 19:44, 28 May 2008 (UTC)- Awesome!
- I think i did it only on the Shard of Hate loot so i will take a look at them and fix it where needed.
- -- Chillispike 21:02, 28 May 2008 (UTC)
Off Hand Slashing
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The problem with Nox Noctis is that it's a Off Hand Slashing weapon.
- The slot should be Secondary slot2 should be blank.
- If slot = Secondary then the lines with Sword Off Hand Slashing (Secondary) doesn't show up.
- To get the line i used slot = Primary and slot2 = Secondary, but now the lines say Sword Off Hand Slashing (Primary, Secondary) which is wrong, because the weapon is limited to off hand (Secondary) only.
-- Chillispike 12:57, 28 May 2008 (UTC)
- done.
- Thanks :) -- Chillispike 21:02, 28 May 2008 (UTC)
Secondary and Hammer
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The Star of Malice is limited to Secondary and has as type Hammer. Like a real Hammer but without dmg, drating and delay.
The line Hammer and the line Type Hammer doesn't show up sadly.
-- Chillispike 11:10, 29 May 2008 (UTC)
- My fault was a Hammer before but got changed, sorry. -- Chillispike 21:57, 29 May 2008 (UTC)
- not your fault. started looking into the template code to see why it was doing that, then jumped in game to check the item link, and saw it was a symbol. so i poked the admin at lootdb, he said it was a scanning bug, the S got picked up as a H and it auto-guessed stuff from there. --Uberfuzzy 22:01, 29 May 2008 (UTC)
Classes, Green stats
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- Preload comment
- <!-- If blank, wtype and dtype will be used to guess classes, -->
- something like the following would be nice to add for this comment: {{AllClassCats|Equipment|yes}}
- <!-- If blank, wtype and dtype will be used to guess classes, -->
- Linking for classes
- Some items are for everyclass, like Rings and so on. The examine window doesn't list the classes since all could use it.
- Example Signet of Betrayal
- Would it be possible that if classes is Blank and the item has as Slot
- Finger
- Wrist
- Ear
- Neck
- Waist - example Irritating Wool Cincture
- that it links to all classes?
- Some items are for everyclass, like Rings and so on. The examine window doesn't list the classes since all could use it.
- Green stats
- I'm not really 100% sure but i think that Slash, pierce and crushing resists are listed before all the magical ones
- Example Howling Hoop (Fabled)
- The order should be: +208 vs slashing +208 vs crushing +208 vs piercing +415 vs heat +913 vs mental +913 vs disease
- I'm not really 100% sure but i think that Slash, pierce and crushing resists are listed before all the magical ones
-- Chillispike 11:01, 30 May 2008 (UTC)
- fixed number 3. i swear soe keeps changing this stuff just to spite me.
- looking into the other 2, gotta see if there was a larger reason for the way things are. --Uberfuzzy 15:49, 31 May 2008 (UTC)
Shields
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Is it just me or is the line with Secondary not so white and fat like the other lines on shields?
- example: Enduring Wall
-- Chillispike 14:20, 24 June 2008 (UTC)
- Hmm. I can see what you mean, but I can't see it in the code at all. It could just be related to the typographical shape differences between numbers and letters appearing before and after that line. It could be in the code, too, but I can't find it (maybe Uberfuzzy can say for sure).--Kodia 14:32, 24 June 2008 (UTC)
- done. also removed the : after Protection. --Uberfuzzy 15:41, 24 June 2008 (UTC)
- Cool, i defo add to many items when i look at the things find :/ -- Chillispike 15:49, 24 June 2008 (UTC)
- done. also removed the : after Protection. --Uberfuzzy 15:41, 24 June 2008 (UTC)
Auto-cats - not always
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I cannot figure out why Mithrian Barbute of the Veteran is adding auto-cats (Category:Cold Resistance (Equipment), etc.) yet Mithrian Breastplate of the Veteran is not. They are both using this template. What is missing/added that is preventing the categories from being auto-added? Janze-Nek ComsCons
- I see Cold Resistance (Equipment) in the category of Mithrian Breastplate of the Veteran :/ -- Chillispike 17:37, 3 July 2008 (UTC)
- I see it too. I suspect this has something to do with the system itself, not the markup. That is, something more on the order of the databases refreshing in a timely fashion wrt categories. If you'll remember, Chilli, I had the same problem with those categories I added earlier in the week that you ended up removing. I thought the same thing that Janze-Nek thought: that there was something wrong with the template. It seems like the template-generated categories just need a little time to catch up.--Kodia 18:20, 3 July 2008 (UTC)
Thanks, I can stop pretzeling the breastplate's template now. (sigh) Janze-Nek ComsCons 19:48, 3 July 2008 (UTC)
- I've seen this same issue in the past. For whatever reasons, a category from a template doesn't always update immediately, but if you visit the category page you should see the item in the category (which will confirm that it's there, just not showing right away). --Lordebon 20:40, 3 July 2008 (UTC)
- Yeah most of the time it does, but sometimes there is peak (server lag? :D ) and it takes a shot while to update. Mostly i pray it works rofl. Yeah Kodia on that one i checked it here and there before i tryed the remove of the line hehe -- Chillispike 10:31, 4 July 2008 (UTC)
Help with Linking
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A small overview how to link to obtain and classes
- Obtain
- Classes
- All Fighters - {{AllFighterCats|Equipment|yes}}
- Bruiser, Monk - {{AllBrawlerCats|Equipment|yes}}
- Paladin, Shadowknight - {{AllCrusaderCats|Equipment|yes}}
- Berzerker, Guardian - {{AllWarriorCats|Equipment|yes}}
- All Mages - {{AllMageCats|Equipment|yes}}
- Coercer, Illusionist - {{AllEnchanterCats|Equipment|yes}}
- Warlock, Wizard - {{AllSorcererCats|Equipment|yes}}
- Conjourer, Necromancer - {{AllSummonerCats|Equipment|yes}}
- All Priests - {{AllPriestCats|Equipment|yes}}
- Templar, Inquisitor - {{AllClericCats|Equipment|yes}}
- Fury, Warden - {{AllDruidCats|Equipment|yes}}
- Defiler, Mystic - {{AllShamanCats|Equipment|yes}}
- All Scouts - {{AllScoutCats|Equipment|yes}}
- Dirge, Troubadour - {{AllBardCats|Equipment|yes}}
- Assassin, Ranger - {{AllPredatorCats|Equipment|yes}}
- Brigand, Swashbuckler - {{AllRogueCats|Equipment|yes}}
- Subclass - {{SubclassLink|Subclass|Equipment}}
- Example Coercer - {{SubclassLink|Coercer|Equipment}}
- All Fighters - {{AllFighterCats|Equipment|yes}}
Requirecd by Quest...
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Would it be possible to get the "Required by the Quest 'X'" text to link to the quest instead of being just static text? --Lordebon 15:19, 27 July 2008 (UTC)
- funny you ask, we actually had to stop it from doing that a while ago, made it impossible to do any sort of disambig or template use.
- you could not put in
rquest=[[Quest (foo)|Quest]]|, or evenrquest={{Quest|Quest (foo)|Quest|Zone}}|it would just muck stuff up. - the only option was to put in
rquest=Quest (foo)|which would look ugly. - also, if you now fill in both rquest and squest, some logic checks that and makes the text adapt to look like the ingame stuff. see Chirannite Threat Totem for what i'm saying.
- --Uberfuzzy 16:12, 27 July 2008 (UTC)
- Hmm, ok that I understand but what about having a second field for that, sort of like altname? Ie...
rquest=Quest Link Name| rquestname=Quest Display Name. Would that not solve it? (To me, that functionality is an important link back to the quest). --Lordebon 22:34, 27 July 2008 (UTC)
- Hmm, ok that I understand but what about having a second field for that, sort of like altname? Ie...
TSO new stat
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Critical Mitigation is a new Blue stat that comes with TSO, a lot of the TSO gear has it. -- Chillispike 15:17, 31 October 2008 (UTC)
- thanks, i'll get that added this weekend. please let me know of anymore that need added. --Uberfuzzy 08:08, 1 November 2008 (UTC)
- Base Combat Art Damage and Base Spell Damage are new too, both blue stats. -- Chillispike 18:51, 13 November 2008 (UTC)
- Spell Crit Bonus and Melee Crit Bonus are coming with TSO, both blue stats. That is not the same as spell crit chance ! -- Chillispike 18:58, 14 November 2008 (UTC)
You know, sometimes having a job sucks, it really cuts into your play/hobby time
- Critical Mitigation
critmit - Base Combat Art Damage
cdamagebase - Base Spell Damage
sdamagebase - Spell Crit Bonus
scritbonus - Melee Crit Bonus
mcritbonus
done --Uberfuzzy 06:18, 19 November 2008 (UTC)
esp and esr missing
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2 Blue stats would be missing:
- esp = Extra Parry Chance ... which Spaulders of the Wrathbringer has for example
- esr = Extra Riposte Chance ... which Juggernaut Tunic has for example
-- Chillispike
- Nvm both get changed to parry. -- Chillispike 18:58, 14 November 2008 (UTC)
- Extra Parry Chance
epc - Extra Reposte Chance
erc
--Uberfuzzy 06:25, 19 November 2008 (UTC)
Extra Reposte Chance should be Extra Riposte Chance, the same would then go for Category:Extra_Reposte_Chance_(Equipment)... --lonillen 13:35, 11 March 2009 (UTC)
- this typo still needs to be fixed (reposte->riposte) --Vraeth 11:14, 26 March 2009 (UTC)
- Typo got fixed --
(Talk) 10:59, 9 April 2009 (UTC)
- Typo got fixed --
Hate Gain
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Some Items have + or - Hate Gain (+ for fighters and - for mage)
Example for - Hate Gain: Coercive Slippers of Twisted Thoughts
-- Chillispike 13:01, 21 November 2008 (UTC)
- added
hategain, almost added it as hate, but i saw that you were already using it in some things. let me know if you do that, so i dont have to decide on a var name. and yes, i know its at the bottom of the list right now, not top, i need to reorder a bunch of them, but need to work it all out again, was going to wiat to see how many more new ones got added before i did. --Uberfuzzy 22:24, 22 November 2008 (UTC)
Altname?
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Should we include an altname on this template to account for recent TSO items that are class-specific but have the same name? For example, the Dark Mail set.--Kodia 15:41, 23 December 2008 (UTC)
- altname is allready included in the template, Eye of the Siren (Mythical) for example. -- Chillispike 15:58, 23 December 2008 (UTC)
Ah. I think the template docs may need a minor update then. I checked there first to be sure and must have missed it.--Kodia 16:02, 23 December 2008 (UTC)
- Added altname to the parameters page. --lordebon 20:07, 23 December 2008 (UTC)
Common effects
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I made Template:EquipmentEffect so it's a little easier to create a category with a common effect.
- {{EquipmentEffect|Benevolent Alacrity|V}} -> Benevolent Alacrity V + Category
- {{EquipmentEffect|Displacement}} -> Displacement + Category
-- Chillispike 12:34, 23 February 2009 (UTC)
mitinc + edc
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missing blue stats:
- Extra Dodge Chance - Juggernaut Skullcap
- Mitigation Increase - Champion's Mirror Epaulets - not visible on screenshot only ingame
--Vraeth 11:13, 26 March 2009 (UTC)
- There are many blue stats, prolly to many.
- I wondered if it's worth adding them all to the template so i created the Template:EquipmentEffect so it's easier to add blue stats that are not so common.
- For example +x {{EquipmentEffect|Extra Dodge Chance}}
- and Category:Mitigation Increase (Equipment) has 206 pages that use the Template:EquipmentEffect allready i think.
- --
(Talk) 16:04, 26 March 2009 (UTC)
- added to the template --
(Talk) 10:57, 9 April 2009 (UTC)
- added to the template --
Blue stats
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Chillispike said: There are many blue stats, prolly to many.
In my opinion - never. I would much rather have the listing of blue stats on the top of my edit window, or more sub-templates like Template:EquipmentEffect, than stuffed into an already overcrowded template. Make more stats outside the template - make more blue! Add green! Make more sub-templates! Just get them off the byte-devouring, auto-loading EquipInformation template.
Unless, of course, Chilli was slamming SOE for making things too complicated. Then I agree, of course. Janze-Nek 16:54, 26 March 2009 (UTC)
- To clarify, I meaned it's worth thinking about using the subtemplate more instead of adding them to the big template.
- There are many blue stats, prolly to many. - To many to add them all to the template!
- The bluestat list on top is easy to update for all the blue stats that are out there.
- Atm there are 61 Equipment Effects and i think there are even more out there!
- Also the code the template could get cleared up maybe a little if the subtemplate get's used from it.
- --
(Talk) 17:32, 26 March 2009 (UTC)
- is there any difference between a blue stat in the template and the equipment effects? if there is, then i'd prefer real blue stats like +n bluestat to be added to the template, and the ones like Equip Effect V should be the real equip effects --Vraeth 10:36, 27 March 2009 (UTC)
- There is no differnce in the look, only the input is differnt.
- But yeah those with +n bluestat is worth adding to the template since they don't have a additional effect, like * When equipped
- --
(Talk) 11:39, 27 March 2009 (UTC)
- is there any difference between a blue stat in the template and the equipment effects? if there is, then i'd prefer real blue stats like +n bluestat to be added to the template, and the ones like Equip Effect V should be the real equip effects --Vraeth 10:36, 27 March 2009 (UTC)
I made a try at User:Chillispike/DevTemplate
I used the Template:EquipmentEffect as subtemplate and the acticle size is 1392 chars less including the new parameters Extra Dodge Chance and Mitigation Increase.
--
(Talk) 15:03, 27 March 2009 (UTC)
- The template uses Template:EquipmentEffect as subtemplate now --
(Talk) 10:58, 9 April 2009 (UTC)
Base Heal Amount & Heal Crit Bonus
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+Base Combat Art Damage, +Base Spell Damage as well as Melee/Spell Crit Bonus were already added, could +Base Heal Amount and +Heal Crit Bonus be added as well? Thanks --lonillen 09:05, 1 April 2009 (UTC)
- I prepared both at User:Chillispike/DevTemplate
- Base Heal Amount
healbase - Heal Crit Bonus
hcritbonus
- Base Heal Amount
- --
(Talk) 11:14, 1 April 2009 (UTC)
- added to the template --
(Talk) 10:56, 9 April 2009 (UTC)
- added to the template --
more missing blue stats
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more missing blue stats:
- Ability Casting Time
- Ability Reuse Time
- Max Power
- Range Crit Bonus
--Vraeth 19:37, 27 April 2009 (UTC)
- any chance these getting added? --Vraeth 22:17, 2 June 2009 (UTC)
- all of them added to the template --Vraeth 16:09, 13 June 2009 (UTC)
Common effects - part #2
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i created the EquipEffectDesc template, to list the most common effects that could be used for the effect desription parameter of the template. less typing and less wrong info. can be parametrized where it is needed.
question: is this needed, should i bother with adding more, or isnt worth the time? :) any thoughts appreciated --Vraeth 10:36, 30 April 2009 (UTC)
- I think it's a nice optional way to add the text.
- --
(Talk) 15:50, 30 April 2009 (UTC)
(Primary)
Edit
In all of the recent screenshots I have taken of weapons, none contain the word/phrase (Primary) (i.e., File:Deathfist Utility Whip.jpg). Since Dual Wield has gone the way of the dodo, perhaps it is time to remove Primary from the template(s) also). Janze-Nek 10:20, 20 July 2009 (UTC)
- I'm inclined to agree. What do other people think and who would like to handle it?--Kodia 12:55, 20 July 2009 (UTC)
- I checked a few weapons ingame. All of them don't say (Primary) like epic ones or (Secondary) like Nox Noctis.
- I will look at my sandbox for the needed change.
- --
(Talk) 22:35, 20 July 2009 (UTC)
- I would have a fix for it is ready the diff in my DevTemplate
- --
(Talk) 22:58, 20 July 2009 (UTC)
- The template is temporarily unlocked if you'd like to make those changes.--Kodia 12:24, 21 July 2009 (UTC)
- Template updated. Change checked with:
- Nox Noctis no (Secondary)
- Deathfist Utility Whip no (Primary)
- The template could get locked again now
- --
(Talk) 13:38, 21 July 2009 (UTC)
- The template is temporarily unlocked if you'd like to make those changes.--Kodia 12:24, 21 July 2009 (UTC)
Template now locked. Thanks for the update.--Kodia 13:39, 21 July 2009 (UTC)
- In general, we're probably going to have to revamp this template when the new expansion comes out. Consolidated blue stats, qualities, etc. are going to mean a lot of changes (and with it hopefully some opportunity to clean things up). --lordebon 13:44, 21 July 2009 (UTC)
- Hmm. Okay. Should we make a list then?--Kodia 13:47, 21 July 2009 (UTC)
- The next expansion comes 02.2010, but i guess we could do a forum post or something to collect new information about it.
- --
(Talk) 14:21, 21 July 2009 (UTC)
- Well, we don't know a huge amount yet, most of the changes are still being fleshed out so we can't be sure what the exact changes will be. I just want us to get thinking early, and not just things related to the incoming changes but also old pet peeves and issues with the existing template. I'm thinking this may be another case of going to EquipInformation2 instead of trying to update the existing one. Especially since there are *so* many items and there won't necessarily be anything wrong with the old info, it will just be out of date. So yeah, lets set up a forum topic. --lordebon 14:24, 21 July 2009 (UTC)
- Forum:Sentinel's Fate EquipInformation for the upcomming changes with the next Expansion --
(Talk) 21:08, 21 July 2009 (UTC)
- Forum:Sentinel's Fate EquipInformation for the upcomming changes with the next Expansion --
- Well, we don't know a huge amount yet, most of the changes are still being fleshed out so we can't be sure what the exact changes will be. I just want us to get thinking early, and not just things related to the incoming changes but also old pet peeves and issues with the existing template. I'm thinking this may be another case of going to EquipInformation2 instead of trying to update the existing one. Especially since there are *so* many items and there won't necessarily be anything wrong with the old info, it will just be out of date. So yeah, lets set up a forum topic. --lordebon 14:24, 21 July 2009 (UTC)
- Hmm. Okay. Should we make a list then?--Kodia 13:47, 21 July 2009 (UTC)
Bluestats reordering
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I used User:Chillispike/Bluestats order to find the right sorting of the current bluestats and prepared the change at User:Chillispike/DevTemplate. If you want i update the template with the new order of the bluestats. --
(Talk) 22:38, 5 August 2009 (UTC)
artime and actime
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artime and actime show up with the "inline" editing helper, but they are not listed on the template page (apart from changelog). - Chalmo 20:26, 8 August 2009 (UTC)
- Added them in the doc pages so they show on the template page. --
(Talk) 20:43, 8 August 2009 (UTC)
rquest / squest
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The code for rquest and squest needs to be ported from Template:ItemInformation to here. Specifically, when rquest and squest are the same it needs to say "Offers the quest {{{whatever}}} and is required by it". --lordebon 18:35, October 17, 2009 (UTC)
- done -
(Talk) 16:13, February 26, 2010 (UTC)
deflection not showing
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Switch deflection is not showing. See Torture Stick which is currently sporting a deflection = +2 - yet it does not show. Janze-Nek 14:58, December 9, 2009 (UTC)
- Not a template bug -- you had deflection defined twice in the template call. The second call was null, and the second call overrides the first call, so the the end effect was the template saw no deflection mod. --lordebon 15:11, December 9, 2009 (UTC)
Sentinel's Fate changes
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The template should now be uptodate with the parameter changes of Sentinel's Fate. --
(Talk) 17:09, February 21, 2010 (UTC)
- It seems i forgot to add the adornment slots :/
- Basically it seems that every Equipable item apart from Appierence only items have a white Adornment slot.
- So it looks like that i will add 2 parameters
- noAdorn = any input hides the white Adornslot .. but i will try to make it in the way that the most Appierence items don't show it so the parameter is not needed.
- redadorn = Shows the red adornslot (problem atm is that i need a screenshot of an item with a red adornslot)
- Does that sound ok?
- --
(Talk) 23:15, February 21, 2010 (UTC)
- there are a lot of things in common to the appearance items, why not have an appearance param or separate template that sets those values for them? just a thought before going to sleep :) --Vraeth 23:57, February 21, 2010 (UTC)
- For the actime and artime bluestats, the in-game text since they changed it to a percentage (which you've already dealt with) seems to be "Ability Casting/Reuse Speed", rather than "Ability Casting/Reuse Time". I'm guessing you don't really want to change the parameter name, but maybe change the text that displays on items?
- --Morlane 02:22, February 26, 2010 (UTC)
The blue stat "Ability Reuse Time" has been replaced with "Ability Reuse Speed" with the release of the Sentinel's Fate expansion. This is apparent from the change to Elemental_Dominance_(Mythical). I fixed the entry as much as I could (except had to use artime) and uploaded a screenshot I took today, so you can see what it look likes. This weapon used to have +5 Ability Reuse Time but now has 5% Ability Reuse Speed. AndonSage 11:12, February 26, 2010 (UTC)
- So all items that had Ability Reuse Time now have Ability Reuse Speed ? --
(Talk) 12:52, February 26, 2010 (UTC)
- I checked a few other items ingame to a quick verify
- I changed Ability Reuse Time to Ability Reuse Speed and Ability Casting Time to Ability Casting Speed. The parameters are still actime and artime.
- --
(Talk) 20:59, February 26, 2010 (UTC)
back to the adornment slots, now we also have yellow slots but only on t9 legendary armor. but instead of the different params i suggest a single adorn param only with the values: none = no adorn at all, white = only white, red = red and white, yellow = yellow and white --Vraeth 16:59, March 20, 2010 (UTC)
- That sounds good. I would suggest the default value for the template be 'white', since most things do have white slots. --lordebon 17:20, March 20, 2010 (UTC)
- Yup that sounds good
- White Slot will be there by default for all non CharmSlot items, since ~98% of all Equipment pieces have it
- Parameter should be slotcolor to be flexible for the future
- None= No slot colros
- white+red= White + Red
- white+yellow= White + Yellow
- invalid use => own category
- Or is Only Red and only yellow needed atm too ?
- --
(Talk) 09:51, March 22, 2010 (UTC)
- white+red and white+yellow are longer than they need to be, just red or yellow will work, since everything that has an extra color also comes with white. --lordebon 14:06, March 22, 2010 (UTC)
- Yeah i know, but my idea behind white+red and white+yellow is that if items get added with red or yellow only we have a way to flag those without changeing old items, but i guess for that case we can use onlyred and onlyyellow.
- red = White + Red
- onlyred = Red = not yet enabled
- yellow = White + Yellow
- onlyyellow = Yellow = not yet enabled
- --
(Talk) 15:16, March 22, 2010 (UTC)
- Template:NormalizeAdornSlotColor is the subtemplate for Adornment slot colors, update of the template will happen soon.
- --
(Talk) 18:48, March 22, 2010 (UTC)
- Template and preloads updated with the parameter slotcolor. --
(Talk) 21:22, March 22, 2010 (UTC)
- Yeah i know, but my idea behind white+red and white+yellow is that if items get added with red or yellow only we have a way to flag those without changeing old items, but i guess for that case we can use onlyred and onlyyellow.
Toughness stat?
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Unless I am missing something, there isn't a tag for toughness?
I have added an item with toughness, and am using the effectlist :
effectlist={{EquipmentEffect|Toughness|72}}|
But it puts the number after the name rather than before so isnt ideal. MM-Eluril 14:29, April 26, 2010 (UTC)
- Use effectlist=72 {{EquipmentEffect|Toughness}}| and it will show up right --
(Talk) 14:46, April 26, 2010 (UTC)
- I will add it to the template, but if the EquipmentEffect is used for new things/effects like this the articles are in the right category from the start and it's easier to change those articles to use a parameter. --
(Talk) 17:44, April 26, 2010 (UTC)
- I will add it to the template, but if the EquipmentEffect is used for new things/effects like this the articles are in the right category from the start and it's easier to change those articles to use a parameter. --
Parameter toughness added, but i'm unsure about the ordering when an equipment as the toughness --
(Talk) 21:58, April 26, 2010 (UTC)
- All my items with toughness have it listed as the last statMM-Eluril 07:36, April 27, 2010 (UTC)
itemlink verification
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perhaps we could add a check to see if the itemlink is missing, and add it to a category like Category:Equipment with missing itemlink if it is. also, we could add an itemlink verification where we match the name in the link with the article (or altname if there is one) to see if they are the same or not --Vraeth 16:49, June 21, 2010 (UTC)
- added the Category:Articles missing itemlink category, and probably it will be populated soon --Vraeth 23:40, June 24, 2010 (UTC)
multi attack
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double attack was changed with this gu to multi attack. as a result both the displayed name, and the param should be changed to multi instead of double. changing the param of hundreds of items having double as param might just be too much, but perhaps changing the template so it looks for both double and multi and if there is one, it is displayed as multi, so there will be no need to change current articles, but future ones should be created by using multi. of course if there is time and need, the current 'double's can be changed too, by bots perhaps --Vraeth 14:28, October 16, 2010 (UTC)
- i changed the parameter and i do the bot run atm for the ~650 articles that use the parameter atm. My bot will run over the other 16k articles to find the others too --
(Talk) 18:55, October 17, 2010 (UTC)
- Part 1 is done all articles that used doulbe now use multi, in addition i cleared out the old categoriey out too.
- Part 2 for all articles will take some time to complete--
(Talk) 20:36, October 17, 2010 (UTC)
LU61 new parameters needed
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I saw two new parameters recently that got added with LU61, but i'm not 100 sure about the name of them on the items.
in the UI of the persona stats they show as Spell_Weapon_Flurry, Spell_Weapon_MeleeAE, Spell_Weapon_DoubleAttack, Spell_Weapon_Haste, Spell_Weapon_DPS
Are there any other parameters i should add
--
(Talk) 12:48, August 29, 2011 (UTC)
- I noticed that
Spell Multi Attackwas changed toDoublecastin mostly all places. The adornment affect (yellow text) says Doublecast, the battle text says Doublecast now, and despite stat title in the 'Offense' section saying 'Spell Multi Attack', the hover description there of says Doublecast. --Uberfuzzy 09:13, August 31, 2011 (UTC)
- It looks like we have a new weapon item type, called Focus, as well as a new blue stat called Spell Weapon Multi Attack Chance. I used "swmulti" as the code for it, so if you use something else let me know and I'll change the page. Take a look at this page: Frostwind Champion's Wand for an example. AndonSage 09:20, September 8, 2011 (UTC)
- For green stats, STA is now listed at the end.
- More new blue stats:
- Spell Weapon AE Autoattack Chance - I used the abbreviation "swauto". Example: Frostwind Champion's Slippers
- Spell Weapon Attack Speed - I used the abbreviation "swaspeed". Example: Frostwind Champion's Staff
- AndonSage 06:38, September 9, 2011 (UTC)
- Spell Weapon AE Autoattack Chance - will be called "swaeauto" since the melee version is called "aeauto". --
(Talk) 08:27, September 9, 2011 (UTC)
- Spell Weapon AE Autoattack Chance - will be called "swaeauto" since the melee version is called "aeauto". --
- Ok. I changed the two pages where I used "swauto"... the one above, and also Frostwind Champion's Staff (check this page for order of SW Attack Speed and SW AE Autoattack Chance). AndonSage 21:47, September 9, 2011 (UTC)
Update: 01:26, September 13, 2011 (UTC)
- Added support for wtype=focus
- Moved STA
- Added 4 of the sw* stats i could could find and confirm links/text/order
- swdps
- swaspeed
- swaeauto
- swmulti
I've confirmed thats the order those 4 are in. But I cant say where flurry or or doubleattack fit in. I lucked out and looted a \aITEM 1344477399 -1973426380:[Hoop of Magical Waters]\/a and it shows that AE_Autoattack_Chance actually sits inbetween the SWDPS and SW_AE, so we know that they (the spellweapon*) are not all grouped together in a solid lump. we can move them around as we find more examples, but we need to get these params into the template sooner then later. Chilli or Lordebon can add the other two sw* stats if they can find them before me. I'll go create the cats for these 4 now. Whee! --Uberfuzzy 01:26, September 13, 2011 (UTC)
- This should help clarify some order/placements... File:Celestial Curate's Vambraces.png --Uberfuzzy 05:08, September 13, 2011 (UTC)