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SpellInformation2

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EverQuest 2 Spell Information
SpellInformation2
Beastlord
Spell Icon needed
HO Wheel Icon needed
Surely there's a description?

Target Self
Power {{{power}}}
Concentration {{{conc}}}
Casting {{{cast}}}
Recast {{{recast}}}
Duration {{{duration}}}
Effect Radius {{{radius}}}
Range {{{range}}}
Max AOE Targets {{{maxae}}}
Hit Bonus {{{hitbonus}}}
Level {{{level}}}

Mastery

{{{mastery}}}

Effects
  • Forces target to do the hokey pokey until they put the effects in
Test Spell Line
III


ParametersEdit

NOTE: (O) denotes an optional parameter
  • name (spell name, WITHOUT the number)
  • number (1, 2, etc.. Use a number, template will convert 3 to III)
  • icon
  • wheel (the HO wheel icon) -- use - to supress wheel
  • class (this gets used in most cases)
  • (O)race (for racial abilities, use this in place of class)
  • target
  • (O)power
  • (O)health
  • (O)conc
  • passive (if not blank, spell is passive and doesn't have a casting and what-not)
  • level -- if blank, template will use maxnum and L# to guess
  • cast (casting time. DO include seconds or however it appears in-game)
  • recast (same rules as cast)
  • (O)duration (same rules again)
  • (O)radius (again, include words. This is for blue AEs)
  • (O)maxae -- maximum # of AE targets
  • (O)range (again, put in text and all)
  • (O)crit -- base crit multiplier. Should be in the form 1.xy
  • (O)hitbonus -- Hit Bonus stat. Include all text as it appears in game
  • maxnum -- the total # of spells in that line, in number form. IE if the spell goes up to V, enter 5.
  • L1 through L10: The level that the nth spell is acquired. IE L1 is the level that the "I" version of the spell is acquired, and so on, up to a maximum of L10. Obviously you only need to use as many as there are spells.
  • alt1 through alt8: Used for when a spell doesnt land properly (ie the spell Bob II is at Bob II (Blah) for whatever reason).
  • (O)noupgrade -- used if there are no qualities and no other level versions
  • (O)nolevelup -- used in place of noupgrade in the few circumstances where there are qualities but no higher level versions.
  • (O)noeffectsword -- used in the rare case there is an 'effects' section that does NOT have the yellow "Effects" word.
  • (O)c-ovrride -- Used in place of class & race for really weird cases with lots of shared classes or races. You must provide ALL formatting (including <big></big> for normal use). 999/1000 times this won't be needed.
  • (O)resist -- Used to display Resistibility inside the main information area for spells with only a single quality. Is only shown when noupgrade is also used.

SubstitutionEdit

You can substitute this template into a page via one of the following commands:

  • {{subst:SIx}} -- full substitution, including explanation/comments
  • {{subst:SIx-nc}} -- substitution without comments (for adv users)

CallEdit

{{SpellInformation2|
 icon       = | <!-- default is QuestionMark -->
 wheel      = | <!-- default is QuestionMark -->
 class      = |
 race       = | <!-- for racial abilities that don't have a class -->
 name       = | <!-- name of the spell, without the II, VI, etc. -->
 number     = | <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 maxnum     = | <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 L1 =| L2 =| L3=| L4=| L5=| L6=| L7=| L8=| L9=| L10=|
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 alt1       = | <!-- Used when the spell's name does not follow the pattern. Can replace 1 with other numbers for others that do not match as well -->
 level      = |
 category   = | <!-- REQUIRED Spell Type -->
 categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 target     = | <!-- default is Self -->
 power      = | <!-- power cost -->
 health     = | <!-- health cost -->
 pdrain     = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
 hdrain     = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 conc       = | <!-- concentration required to maintain -->
 cast       = | <!-- include words -->
 recast     = | <!-- include words -->
 duration   = | <!-- include words -->
 range      = | <!-- include words -->
 radius     = | <!-- AE radius, include words -->
 maxae      = | <!-- max AE targets, for AEs -->
 noupgrade  = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 nolevelup  = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 desc       = | <!-- description text from the top part of the examine window -->
 mastery    = | <!-- Mastery skill that controls this spell -->
 crit       = | <!-- Critical modifier. Most should be 1.30 -->
 hitbonus   = | <!-- Used in some CAs, include all words as in game -->
 effects    =
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
}}

<!-- Instructions for special fields in SpellEffectsTop/Line2:
     nogm=y for No Grandmaster option (default since MOST spells do not have GM). 
       Also available are: noap, nojman, noad, noexp, and nom. 
     gu52=y must be present for all new spells, do not delete this parameter
     The SpellEffectsLine2 may be repeated as many times as needed,  -->
{{SpellEffectsTop}}
{{SpellEffectsLine2||?|?|?|?|?|?|gu52=y|nogm=y|}}
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

<!-- Uncomment this block if this is a Pet summoning spell
{{PetGrades}}
-->


Useful Template Links: All Templates Information Templates Class Templates
Related Templates: Spell Help:SpellInformation SpellEffectsLine2 SpellInformation2 Preload


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