EverQuest 2 Spell Information
SpellInformation2 Beastlord
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Surely there's a description?
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| Target | Self
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| Power | {{{power}}}
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| Concentration | {{{conc}}}
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| Casting | {{{cast}}}
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| Recast | {{{recast}}}
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| Duration | {{{duration}}}
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| Effect Radius | {{{radius}}}
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| Range | {{{range}}}
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| Max AOE Targets | {{{maxae}}}
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| Hit Bonus | {{{hitbonus}}}
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| Level | {{{level}}}
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Mastery | {{{mastery}}}
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Effects
- Forces target to do the hokey pokey until they put the effects in
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Parameters
Edit
- NOTE: (O) denotes an optional parameter
- name (spell name, WITHOUT the number)
- number (1, 2, etc.. Use a number, template will convert 3 to III)
- icon
- wheel (the HO wheel icon) -- use - to supress wheel
- class (this gets used in most cases)
- (O)race (for racial abilities, use this in place of class)
- target
- (O)power
- (O)health
- (O)conc
- passive (if not blank, spell is passive and doesn't have a casting and what-not)
- level -- if blank, template will use maxnum and L# to guess
- cast (casting time. DO include seconds or however it appears in-game)
- recast (same rules as cast)
- (O)duration (same rules again)
- (O)radius (again, include words. This is for blue AEs)
- (O)maxae -- maximum # of AE targets
- (O)range (again, put in text and all)
- (O)crit -- base crit multiplier. Should be in the form 1.xy
- (O)hitbonus -- Hit Bonus stat. Include all text as it appears in game
- maxnum -- the total # of spells in that line, in number form. IE if the spell goes up to V, enter 5.
- L1 through L10: The level that the nth spell is acquired. IE L1 is the level that the "I" version of the spell is acquired, and so on, up to a maximum of L10. Obviously you only need to use as many as there are spells.
- alt1 through alt8: Used for when a spell doesnt land properly (ie the spell Bob II is at Bob II (Blah) for whatever reason).
- (O)noupgrade -- used if there are no qualities and no other level versions
- (O)nolevelup -- used in place of noupgrade in the few circumstances where there are qualities but no higher level versions.
- (O)noeffectsword -- used in the rare case there is an 'effects' section that does NOT have the yellow "Effects" word.
- (O)c-ovrride -- Used in place of class & race for really weird cases with lots of shared classes or races. You must provide ALL formatting (including <big></big> for normal use). 999/1000 times this won't be needed.
- (O)resist -- Used to display Resistibility inside the main information area for spells with only a single quality. Is only shown when noupgrade is also used.
Substitution
Edit
You can substitute this template into a page via one of the following commands:
{{subst:SIx}} -- full substitution, including explanation/comments
{{subst:SIx-nc}} -- substitution without comments (for adv users)
{{SpellInformation2|
icon = | <!-- default is QuestionMark -->
wheel = | <!-- default is QuestionMark -->
class = |
race = | <!-- for racial abilities that don't have a class -->
name = | <!-- name of the spell, without the II, VI, etc. -->
number = | <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
maxnum = | <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
L1 =| L2 =| L3=| L4=| L5=| L6=| L7=| L8=| L9=| L10=|
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
alt1 = | <!-- Used when the spell's name does not follow the pattern. Can replace 1 with other numbers for others that do not match as well -->
level = |
category = | <!-- REQUIRED Spell Type -->
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = | <!-- default is Self -->
power = | <!-- power cost -->
health = | <!-- health cost -->
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
conc = | <!-- concentration required to maintain -->
cast = | <!-- include words -->
recast = | <!-- include words -->
duration = | <!-- include words -->
range = | <!-- include words -->
radius = | <!-- AE radius, include words -->
maxae = | <!-- max AE targets, for AEs -->
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
desc = | <!-- description text from the top part of the examine window -->
mastery = | <!-- Mastery skill that controls this spell -->
crit = | <!-- Critical modifier. Most should be 1.30 -->
hitbonus = | <!-- Used in some CAs, include all words as in game -->
effects =
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
}}
<!-- Instructions for special fields in SpellEffectsTop/Line2:
nogm=y for No Grandmaster option (default since MOST spells do not have GM).
Also available are: noap, nojman, noad, noexp, and nom.
gu52=y must be present for all new spells, do not delete this parameter
The SpellEffectsLine2 may be repeated as many times as needed, -->
{{SpellEffectsTop}}
{{SpellEffectsLine2||?|?|?|?|?|?|gu52=y|nogm=y|}}
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
<!-- Uncomment this block if this is a Pet summoning spell
{{PetGrades}}
-->