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Tears of Veeshan: Falling Tears

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EverQuest 2 Quest Information
Journal Category Signature  (AA)
Journal Level 95 (Tier 10)
Journal Difficulty Heroic
Starting Zone Vesspyr Isles more
How to Start Speak to Chymot ( 177, 154, -85 ) /waypoint 177, 154, -85
part of: Vesspyr Isles Timeline
Preceded by:
Tears of Veeshan: The Core Problem
Meditation and Annihilation
Followed by:
Age's End: Final Monolith
Putting the Rage in Ragefire
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?


  1. Warn Lord Yelinak about the Awakened:
    1. Speak to Yelinak the Ancient ( 78, 219, 101 ) /waypoint 78, 219, 101
  2. Acquire an Icon of the Awakened from completing Droumlund Intruders or speak to Lepethida in Falinpol ( 111, 209, -11 ) /waypoint 111, 209, -11 to get a new one and enter the Temple of Veeshan.
    1. Destroy the Tear of Veeshan in the final room of the Temple of Veeshan: Halls of the Betrayer (Advanced Solo). ( 1730, 117, -70 ) /waypoint 1730, 117, -70.
    2. Return to Zal'Urid outside the Nexus Core.
    3. Zal'Urid will be able to repair the Nexus Core for you, if you have Crusader Jortreva's Healing Scale with you.
  3. Replace the heart in the Nexus Core:
    1. Enter the special instance, The Nexus Core: The Shattered Heart and replace the broken core in the center of the zone.
      • Note: This would be a good time to use your best experience potion as you will be fighting nothing but Epic x 4 mobs until the last encounter and each encounter is worth thousands of experience points.
    2. Use the core to summon Lendindara the Keeper then speak to her.
  4. Destroy the three Tears of Veeshan before the Awakened can seize them:
    1. Destroy the first two Tears, down the East and North arm of the zone.
      • Each tear has a different buff associated with it. As you destroy a Tear, that buff goes away. Go in the order that you don't mind losing the buffs.
      • Blue - Increase STR and AGI by 1000; Parry 30% of attacks; reduces ele, nox, and arc damage done to target by up to 50%; chance to hit with weapon +100; MA +100; +100% chance to strikethrough; Attack speed +500
      • Green - Ord +1000; Ability Mod +1000; Immune to Fear; Increases ranged by 1000; immune to root; immune to stifle; increases Min, Sub, Dis, Slash, Crush, Piercing +1000; immune to Daze, AOE, and stun.
      • Red - Increases Ability reuse by 200%; prevents interrupt; increase INT and WIS by 1000; Increase doublecast +100%; increase crit bonus 200%; increase ability casting by 200%
      • There is a fourth buff that changes depending how many of the other three are still active.
    2. The third Tear has been captured by Commander Raklish, down the West arm.
      • Approach the room slowly and look on the floor. Whatever security had been in the room (the air bots) is now dead on the floor. Click the nearest one to you and it will become re-activated. Move away from it now. It will glow and power up, and you will get a message to back away.
      1. Avoiding being hit by Commander Raklish, lead him over the activated bot. He will be stunned. Note: He is now epic and you no longer have any buffs. You will die if he gets too close.
      2. While he is stunned, run to the column and click on it to start repairing. Run to another air bot and reactive it.
      3. Repeat until you have repair the column (3 times) and are able to power it down (right click).
        • Powering down the column removes the epic buff from Commander Raklish and you will now be able to kill him.
          • Note: you can activate futher rockets and let him run over them to stun/dmg him if you problems soloing him
        • After defeating Commander Raklish, watch out for falling debris from the ceiling.
  5. Return to Yelinak the Ancient in Daarspire.


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