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Dungeon Maker
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I've been taking notes on Dungeon Maker drops as I get them and as I can spot them on the broker. I need some help.
There will need to be a general info page about DM and how it works, which I am glad to write, and I need a category or three (for avatars, boss spawners, elite spawners, and spawners), and probably a category for dungeon layouts and info on how they are obtained. Also I need subcategories for "spawner: classtype" and "spawner: type" so for instance I might have a category for all spawners that are Templars, or all spawners that are orcs. Question: How do I create a new category?
Spawners are either in boxes or body drops, and it's not consistent (we got tons of the Duhjalm avatars in Fabled boxes raiding, but they're regular body drops from ettins in Eastern Wastes and some mobs in Butcherblock). The key info I want to record is enough data to allow a reader to know what they need to kill to find that specific spawner:
- name
- class
- Examine window picture
- placed item picture
- mob dropping
- zone where dropped
- aItem link
I can probably MAKE the Item template do this, but a more specific template might be useful, and I don't know how to create templates either, or whether one is truly needed here.
Thoughts?
--Sigrdrifa 16:47, December 28, 2011 (UTC)
- The Item template supports a lot of that information allready even itemtype and itemsubtype
- The fastest way to make such a template will be that i add parameters for sclass and srace
- Itemtype could be spawner
- Itemsubtype could be Monster, Named Monster, Avatar or Elite
- sclass is the class of the mob (Sk, Templar, ..)
- srace is the race of the spawned mob
- a prepared preload for it so no problem either where all the values are listed
- For an overview i could knock a template together for each kind ob mob where you can add the basic information about it, like we have it for adorments
- For the dungeon layout we can use itemtype and itemsubtype if needed
- --
(Talk) 21:35, December 28, 2011 (UTC)
- Cool! I'm writing the main article now and will get it posted, then start trying a few subpages and we can review and see if it looks right. 'Preciate the help, Chillispike~ --Sigrdrifa 02:08, December 29, 2011 (UTC)
- Main page is now up at Dungeon Maker System --Sigrdrifa 04:34, December 29, 2011 (UTC)
- no probs :) i will add a credit template in case we use information from the EverQuest 2: Dungeon Maker Toolbox --
(Talk) 13:41, December 29, 2011 (UTC)
- no probs :) i will add a credit template in case we use information from the EverQuest 2: Dungeon Maker Toolbox --
EDIT NEEDED
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Minor edit needed Location of NPC Dyric Pire is wrong. I'm not sure how to edit it myself. new LOc is -126, -37, -6
thanks —Preceding unsigned comment added by Brendan.wallach (talk • contribs)
- Probably, the /loc of all the NPCs who weren't removed from the game during the Freeport Revamp are wrong unless they were already updated. I've taken care of this one though. Jeff (talk|stalk) 16:41, May 18, 2012 (UTC)
Add link to City of Qeynos Timeline to News?
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I have made a dent in documenting all the new Qeynos quests at The City of Qeynos Timeline. Since this is the new hot thing, can we have a link to it on the EQ2i front page? Sigrdrifa (talk) 16:21, July 28, 2012 (UTC)
Double zones for LU64 Qeynos?
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In trying to update Qeynos POIs, (for ex. The Qeynos Hold) I want to be able to list BOTH North Qeynos AND Qeynos Capitol District, which the template doesn't like. Suggestions? --Sigrdrifa (talk) 16:57, July 28, 2012 (UTC)
- There's no need, as North Qeynos is no longer a zone. --lordebon (talk) 17:26, July 28, 2012 (UTC)
- Yes, but these are now POIs not actual zones, so they don't get listed under zone in the template. References to those regions in the location field or in general textshould go to POI pages, like North Qeynos (POI) if necessary or simply reference the area without a link. For cases where it's generic, you could say something like "in the North Qeynos area of Qeynos Capitol District." If it's a specific location within there then the North/South type thing isn't really necessary, you can just mention the actual spot: "outside the Qeynos Hold in Qeynos Capitol District," for example. --lordebon (talk) 21:52, July 28, 2012 (UTC)
Scaling quest with a range restriction
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Under level, the quest templates will let you put in "Scales" to indicate that the quest scales to the player's level. However, the new LU64 Qeynos quests really ought to say something like, "Scales with player level, requires level 20+". Could we maybe get a value that is "Scales20" or "Scale40" etc. that will expand out to both include the scaling info and the minimum player level? --Sigrdrifa (talk) 18:57, July 28, 2012 (UTC)
- Level requirements get listed separately, under a "Prerequisites" section just below the template box. The level listed in the quest template is only the display level of the quest, which very rarely is the minimum required level (most quests can be picked up at a level lower than the quest is listed at in the journal). --lordebon (talk) 21:54, July 28, 2012 (UTC)
COE Prerequiste Quests!!
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In order to access at least some of the new content, players need to have completed the quest Unexpected Consequences. Can we add a note on the front page mentioning this? There's going to be a heck of a jam-up of players trying to get this quest done on Release Day. --Sigrdrifa (talk) 00:49, November 12, 2012 (UTC)