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Sullon's Spire

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EverQuest II Instanced Zone Information
Introduced LU60
Level Range 90
Zone in from The Fortress of Drunder
Parent Zone None
Difficulty Raid x4
Persistence 2 days 20 hours - 7 days
Quests NPCs Monsters Names
Drops   POIs Discos

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Ragebourne Gregor HaldaneEdit

For the initial pull, Gregor comes with some adds. The adds are fairly tough and hard-hitting, but they don't respawn once down.

At 65% health, Gregor will split himself in two. Both Gregor Haldanes will regularly memwipe, the hardest part to this fight is keeping them out of the middle of the raid.

Hragdold the FrenziedEdit

Hragdold starts the fight by casting Clawswipe, a major power drain (heavily nerfed as of LU61). He'll cast it about 4 times in a row, then summon adds. Of the adds, one is a priest, it must be burned down quickly or it will heal all the enemy mobs in the fight. After about 2 minutes Hragdold repeats this pattern. It is imperative to get the adds down before Hragdold starts casting Clawswipe again.

At 35% health Hragdold will stop summoning adds and start using an instant death attack on the main tank called DoomDeath. This can be blocked with death prevents.

At 10% health Hragdold enrages and begins hitting much harder.

Mrogr BloodtaintEdit

Mrogr summons idols during the fight, the entire raid must joust out of their range and bring Mrogr along. Mrogr has no adds and is an unusually easy fight.

Aaranae AcrimaeEdit

Aaranae summons adds. She has an AOE, the longer the fight goes on the shorter the break in between AOEs is. If the fight exceeds 7 minutes (possibly nerfed as of LU61) the AOE will become far more powerful and one-shot most of the raid.

Sullon ZekEdit

The information below has been verified with in-game data and the information on this page is correct, even if it looks stupid or makes no sense.
Fact: Zone name is "Sullon's Spire"

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