Bug The following in-game bug has been reported to DBG:
  • This ability may not go off if the terrain between you and your target uneven in any way, but will still cost power and trigger the recast timer.

  • This ability may teleport you beneath the world if used on an incline/hill (it's uncommon, but happens)
  • Be careful using this spell in the Overrealm zones - if the above bug occurs, you will die when you get teleported under the world rather than respawn at the safe spot unharmed

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Sonic Punch III
Icon red left glowing punch
Wheel Blue Fist
Teleporting attack that interrupts the target. You must be at range to use this attack.

Target Enemy
Power 152
Casting 0.5 seconds
Recast 1 minute
Range 10 - 35 meters
Hit Bonus 50% Easier
Level 84

  • Interrupts target
  • Inflicts (X) melee damage on target
Sonic Punch Spell Line

Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient
Inflicts (X) melee damage  ? 609-1016 665-1108 776-1293 886-1478 914-1524

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.


  • The above melee damage amounts (?, 609-1016, 665-1108, 776-1293, 886-1478, 914-1524) are with STR 58 (no worn armor or items, no buffs and no AAs)