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Sonic Fists

From EQ2i, the EverQuest II wiki

Bug! The following in-game bug has been reported to SOE:
  • This ability may not go off if the terrain between you and your target uneven in any way, but will still cost power and trigger the recast timer.


  • This ability may teleport you beneath the world if used on an incline/hill (it's uncommon, but happens)
  • Be careful using this spell in the Overrealm zones - if the above bug occurs, you will die when you get teleported under the world rather than respawn at the safe spot unharmed


other resources
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WARNING:This template depreciated, please use Template:SpellInformation2 when updating
Class Bruiser Bruiser Spell Icon HO Wheel Icon
Level 55
Category (Target) DD, Interrupt (Enemy)
 Casting Time  0.5 seconds
 Recast time  1 min
 Cost  101 power 
 Duration  Instant
 Range  10-35 meters
 Hit Bonus  50% Easier
Bruiser: Sonic Fists Spell Line
Level Spell Name
55 Sonic Fists
74 Sonic Punch
Teleporting attack that interrupts the target. You must be at range to use this attack.
Effects
  • Interrupts target
  • Inflicts 692-1101 melee damage on target

What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.

Note: The teleport component of this ability actually teleports you to your target, then returns you to your origional location after about 2 seconds.

Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
WARNING:
This spell is using an old template and may not have been updated for GU52. If you have updated this spell for GU52, please use the SpellEffectsLine2 template in place of SpellEffectsLine (ie add a "2").
melee damage 692-1101

Cells for spell ranks that are not available for this spell are displayed as black.

Note: Damage will vary depending on how much STR you have.