The Sinking Sands
From EQ2i, the EverQuest II wiki
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What does this information mean?
[edit] Description
This is the entry point into the expansion. From the docks, anyone can take the carpet ride to Maj'Dul or run across the sands to The Clefts of Rujark or The Pillars of Flame. The Sinking Sands are a broad stretch of mountainous sand dunes punctuated by the occasional oasis or impact crater. Steep cliffs cut the area off from the sea on many sides. A series of caves undercuts the cliffs to create a breeding ground for saltwater crocodiles and caimans.
To the north, the same type of cave has revealed the entrance to The Silent City, an ancient metropolis smothered by divine wrath. A handful of mesas stand guard at the region's western edge, their caves providing shelter to the Sandfang clan of jackal gnolls.
[edit] Transportation
There is a magic carpet at the docks in one of the tents. This carpet can take you to any of the following destinations:
- Maj'Dul
- If you have been there before and stepped on the magic carpet there:
- If you are Evil:
- East Freeport
- Darklight Wood
- Timorous Deep (takes you directly to Gorowyn)
- If you are a citizen of Neriak:
- If you are Good:
- If you are an Exile:
[edit] Quests
In addition to the Sinking Sands Timeline, consider exploring the Ghassan the Trader Timeline.
