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Ship Out

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EverQuest 2 Quest Information
Journal Category Tradeskill  (AA)
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone Moors of Ykesha more
How to Start Hail Aymee Quickspoke at Dropship Landing Zone ( 1866, 453, 846 ) /waypoint 1866, 453, 846
part of: Moors of Ykesha Timeline
Preceded by:
Followed by:
Fighting Swamp Foot, Berry Good, Sir, Buckle Down, Midday Perk, Rest for the Weary, Shards of Luclin, Far Seas Supply Division - Restocking the Stores
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?


  • This quest can be acquired by characters who have attained tradeskill level 50 or higher. The quest itself scales to match your character's tradeskill level, but the recipes are all level 70. Unlike many other quests that require the use of various tradeskill tables (workstations) and reaction arts from a tradeskill that differs from your own to successfully complete the items, the reaction arts are only Tier 1 and Tier 2 abilities. In other words, even if you are level 50 and use a variety abilities you don't normally have, the items can be completed (E.g. a weaponsmith will be able to cook without too much trouble).


  1. I should seek out other Far Seas Trading Company Liaisons in the Moors of Ykesha
  2. Return to Aymee Quickspoke at Dropship Landing Zone for your reward


  • Teleportation speeds this quest up considerably. You can hail Aymee a second time after you get the quest from her. She will teleport you to the first quest location. Likewise, if you hail each Liaison (NPC) again after you complete and turn in their portion of the quest, they will teleport you to the next location.
  • Click on "show" to expand the Teleportation Table below. The table lists the Liaison NPCs and which locations they will teleport you to.
  • Completing each subquest of Ship Out quest will give you a small amount of positive Faction for the area that the Liaison NPC's represent.
  • The subquest, Shards of Luclin, requires diving underwater. If you don't have a waterbreathing ability (like Frogloks, Iksar, and some adventure classes) you may want to bring a Totem of the Otter charm. For the clearest underwater vision, you may want to bring Totem of the Turtle too.
  • To save time, consider bringing the following:
  • If you forget to bring a portable tables to save time, your options are as follows:
  • You have access to all the tradeskill tables back at the Dropship Landing Zone.
  • If you don't already have positive faction for the region from adventure quests, the subquest, Fighting Swamp Foot, will give enough positive faction so you can use the tradekilll tables (stations) at Tupta and Grobb located in different huts.
  • You can also search for a published player house that has been set up with all of the crafting stations. Published player housing can be accessed from almost everywhere, and you will be returned to the same place when you leave.


Below is the list of ingredients required for this quest series, assuming you make no mistakes. It's wise to bring extras, because you may not have access to a banker or broker in each area you travel to for this quest.

Raw materialsEdit


Walkthrough Edit


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