Prevent all incoming damage to the pet for a short duration. The pet will teleport based on its class.
Up to 100.0 meters
The necromancer's primary pet will become immune to all damage. If the pet is a mage or priest, it will teleport to the caster's location. If the pet is a fighter, it will teleport in front of the enemy. If the pet is a scout, it will teleport behind the enemy. The "Stay" command disables the teleport.