A request has been made to rename this zone to match the ingame name

from: Shattered Vale: Lordly Confrontation
  to: The Unkempt Vale: A Lordly Confrontation

The admins will be notified of this request, and the automated edit of all affected pages will take place as soon as possible. Please continue to use this zone name in the usual manner until then.

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Shattered Lands
Level Range 20-70
Zone in from Antonica
Parent Zone None
Difficulty Raid x2
Failure Lockout 8 hours
Success Lockout 3 days 20 hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


  • Guild Raid Zone: Enter from door near the guild registrar in Freeport or Qeynos.
  • Recommended that all raiders, Good or Evil, be in either Freeport or Qeynos Capitol District when zone is entered.


Eliminate the conspirators:

  • Take down the four conspirators in the zone: three ambassadors to aspects of nature (druids, nymphs and pixies) and finally the main giant tree.
  • There are wandering mobs all around, just like in Shattered Vale: Bold Confrontation. Heroic mobs are interspersed with epics throughout the entire area.
    • You'll also notice a ring of treants surrounding the Druid Ring as well, however they are non-aggro. It is recommnded to clear them out anyway, just in case they become active during a boss fight.
  • The first ambassador is to the left in near the tents, another is to the right in a little bend, and another is back behind the druid ring.
    • The first ambassador (druid) is to the left in the tents and will drop a chest. He has a minor stun, but that's about it.
    • The second ambassador (nymph) is to the right and doesn't drop anything. She has a brief charm.
    • The third ambassador (pixies) is in the back.

Final BossEdit

Adds will constantly spawn while the boss is AoE'ing and debuffing the entire raid.

  • Adds:
    • There are devices sitting on the Druid Ring that you can click to "release poison into the ground".
      • Have one person run back and forth, or two people one at each, constantly clicking these devices (there's a message that flashes across the screen when they are ready) and you won't get adds.
  • AoE:
    • To deal with the AoE, have all ranged classes stay at max range, so only the MT (Main Tank) takes damage.
  • Dispel/debuff:
    • The final problem, and what still makes this hard, is that the boss will periodically dispel the entire raid. Your MT will lose HP buffs, defensive buffs, healing buffs, and hate buffs. Your raid will lose power-regen, and any other DPS buffs they give themselves or to the group. So, you have to hold back a bit so the tank can keep aggro, but at the same time your power-regen is constantly depleting.
      • Have 5-6 healers with two constantly rebuffing.