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Shattered Seas: Chasing Greymast

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EverQuest 2 Quest Information
Journal Category Signature
Journal Level 97 (Tier 10)
Journal Difficulty Heroic
Starting Zone Tranquil Sea more
How to Start Evil characters talk to Harbinger Gloska, good characters talk to Murrar Shar
part of: Shattered Seas Timeline
Preceded by:
Shattered Seas: Refuge Return
Followed by:
Shattered Seas: Pirates' Plot

What does this information mean?

Starting the questEdit

Players will speak to a different NPC to start the quest depending on whether they are Good or Evil aligned. Evil characters speak with Harbinger Gloska (961, 7, 1466), Good characters speak with Murrar Shar. The only difference between the good and evil versions of the quest is a bit of flavor text.


  1. Find the boat at ( 1243, 5, -523 ) /waypoint 1243, 5, -523 in Tranquil Sea
  2. Locate camp at ( 1062, 7, -553 ) /waypoint 1062, 7, -553 on Death Weave Isle
  3. Inspect the camp equipment
    • a camp object ( 1054, 6, -562 ) /waypoint 1054, 6, -562
    • another camp object ( 1044, 8, -556 ) /waypoint 1044, 8, -556
    • a third camp object ( 1034, 7, -555 ) /waypoint 1034, 7, -555
  4. Find some sign of what happened to the Far Seas Traders - go to ( 1029, 11, -716 ) /waypoint 1029, 11, -716 and kill the two Lost battlemasters attacking Kitkalla, then speak with him. He offers you the quest Escorting Kitkalla to start the Death Weave Isle solo quest series.
  5. Continue to help Kitkalla - complete the quest Escorting Kitkalla
  6. Continue to help on Death Weave Isle
  7. Speak to Karrabukk


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