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Secondary Tradeskills

From EQ2i, the EverQuest II wiki

[edit] Introduction

Secondary Tradeskills were introduced with the Echoes of Faydwer expansion. Currently, there are only two types of secondary tradeskills: Tinkering & Transmuting.

[edit] Mechanics

Secondary Tradeskills use a skill-based system similar to tradeskills in the original EverQuest. Advancement comes by increasing skill, and recipe books require a certain minimum skill in order to be scribed. There is NO experience system or experience bar for secondary tradeskills. The maximum skill level is determined by the higher of either his or her artisan or adventuring level times five.

By default a person's secondary tradeskill is not declared. A secondary tradeskill can be declared at Artisan Level 10 or Adventure Level 10. A person can only become skilled in one of the two secondary tradeskills. Upon declaring a secondary tradeskill, the artisan gains Skill Points in the selected discipline and can change their decision by talking to the other secondary skill trainer.