Gaming
 

Save the Pirates!

From EQ2i, the EverQuest II wiki

Antonica Timeline [edit]
Meet the Green Hoods
Dancer
1. A Frontierslady's Task
2. Battle with the Timberclaws
Sayer's Outfitters
Sighard Sayer
1. Delivery From Sayer's Outfitters
2. Vengeance for Marlea Sayer
Matsy Rollingpin
1. Achoo! Antonican Pepper
2. Blub Blub Something Smells Fishy
3. Killing With Kindness
4. Care Package for Blarton
5. Spicy Meat Pie
6. Mail Delivery for Matsy
Haddek Vimki
1. Running Out Of Beer
2. Ouch! My Head
3. Rise and Shine Wine
4. Practical Joke on Blarton
Landwyn Velamir
1. Under a Shady Tree
2. A Bow for a Beauty
3. She Will Be A Shining Petal
4. Peppermints and Potions
5. Song to Prexus
The Keep of the Ardent Needle
Cooper
1. Letter to Riason
2. Wanted by Order of the City of Qeynos
3. A Rediscovered Shrine
Windstalker Village
Blarton Blumble
1. Lucky Lure
2. Fishing Hole Hunt
3. The One That Got Away
4. Fishing For Bait
Licha
1. Sparkly or Nothing
2. A New Dress, NOW!
3. Licha, Dancing Queen
4. She Has Ribbons In Her Hair
Hartok Woolyman
1. Patchwork Rugs
2. Door to Door Delivery
3. Attack of the Killer Bear
Coldwind Coastline
Sparrow Cogcarrier
1. The 999 Year Old Port
2. Getting the Smarmy Sprocket Underway
3. Save the Pirates!
Evernight Cemetary
Rikantus
1. Scrawlings in the Dark
2. The Trials of Sir Morgan
3. The Hidden Riddle
4. Whispers of Fortune
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Prison of Admiral Grimgadget
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone Prison of Admiral Grimgadget more
How to Start See below
part of: Antonica Timeline
Preceded by:
Getting the Smarmy Sprocket Underway
Followed by:
none
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?


Grants access to Prison of Admiral Grimgadget

This quest is part 3 of a 3-quest series in the Antonica Timeline or the Commonlands Timeline.

[edit] Starting the Quest

When you enter the zone, you will appear on a dock with the Smarmy Sprocket ship behind you and Heron Cogspinner and Sparrow Cogcarrier directly in front of you. If you don't move from this spot when you zone in, the pirates on the dock should not attack you. However, be aware that the pirates are flagged to see you through invisibility / sneak, even if the red highlight denoting agro disappears. Therefore, you must fight a ways through before you will be able to begin the quest.

  1. Fight your way through the pirates on the dock to the prison in the center of the island (note these agro in big groups 8-16 pirates at once!).
  2. Right click on the prison door and select "Use". The gnomes will run up and blow open the door.
  3. Fight your way down to the first cell.

[edit] Steps

  1. Hail Cap'n Cog, who tells you to find the key to the cell he and Admiral Grimgadget are in.
  2. Take the doorway to the left of the fireplace (north) into a deeper part of the prison.
    Dead Gnome
  3. Right-click Ol'Greasy at the end of the hallway of prison cells and take the keys you find. Be prepared to kill the jailed pirates immediately once you take the keys.
  4. Return to Cap'n Cog to tell him you have the keys.
  5. Speak with Admiral Grimgadget.
  6. Take the doorway to the right of the fireplace (east) and kill Captain Jihannum in the first cell on your right in the hallway. Be prepared to kill the jailed pirates in the other cells once you start attacking the Captain.
  7. Go back to the prison cell and hail Admiral Grimgadget again. Cap'n Cog will run to the ship. Follow him to the ship and wait for the Admiral to arrive.
  8. Once Admiral Grimgadget arrives, hail him again to complete the quest.

[edit] Rewards