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Riddle of the Vault

From EQ2i, the EverQuest II wiki

Claymore Timeline [edit]
Tenebrous Tangle
1. On Her Majesty's / Overlord's Service
2. Burglars Afoot
Sanctum of the Scaleborn
3. Coin Operation: The Sanctum of the Scaleborn
4. Vanishing Rewards
5. Soul Survivor
6. The Keys to Trust
7. An Uneasy Alliance
8. A Scalding Hot Encounter
9. Trading Information
10. Riddle of the Vault
11. Return to Murrar / Tayil
The Barren Sky
12. Expedition to the Barren Sky
13. Egg Hunt in the Nest
Palace of the Awakened
14. Scaled Salutations
15. The Quill of the Flock
16. The Visage of Aeristok
17. The Maidens' Reception
a. An Appetite for Palace Knights
b. An Appetite for Coadjutants
c. An Appetite for Partisans
d. An Appetite for Initiates
18. A Star to Unlock
19. Six O'Flock High
20. An Audience with Aaryonar
Ascent of the Awakened
21. The Riddle of Razorwing
The Bonemire
22. The Bowels of Bonemire
The Upper Halls of Fate
23. Feeding the Flames
a. Obscuring Knowledge
b. Reclaiming the Totems
c. Beyond Death's Door
The Halls of Fate
24. The Final Report
Tenebrous Tangle
25. A Final Froglok Word
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Sanctum of the Scaleborn  (AA)
Journal Level 67 (Tier 7)
Journal Difficulty Heroic
Starting Zone Sanctum of the Scaleborn more
How to Start Examine the Vault in the Lair of Scale which is reached by climbing the wall at the back of The Gorgs' Pit at ( 11, 121, 320 ) /waypoint 11, 121, 320
part of: Claymore Timeline
Preceded by:
Trading Information
Followed by:
Good: Return to Murrar Shar

What does this information mean?


  • You must be able to speak Draconic to complete this quest

[edit] Steps

  1. To start the quest you need to click on the rug at top of the steps on the upper platform
  2. Look for clues on the NW SW NE SE. These are the four closest columns around the vault. Look around the columns and find the clues on one side of each column. The clue is on the celtic knot part of the pillar on the side facing outwards.(middle part)
  3. Once you get all the clues, then you are to find 4 keys:
    • Hunt for the Copper Key ( 46, 89, 250 ) /waypoint 46, 89, 250 - Kill the furywing drakota on the pedestal to get the key
    • Hunt for the Silver Key ( -29, 89, 248 ) /waypoint -29, 89, 248 - Kill the furywing drakota on the pedestal to get the key
    • Hunt for the Black Key ( -59, 89, 279 ) /waypoint -59, 89, 279 - Kill the furywing drakota on the pedestal to get the key
    • Hunt for the Gold Key ( 25, 89, 255 ) /waypoint 25, 89, 255 - Kill Koturah (level 68^^^) the Furywing Drakota on the black pedestal to get the key.
      • The furywing drakota placeholder will NOT give the update for this paticular quest. Respawn seems to be about 20 minutes.
  4. Once you get all four keys head back up to the vault (rug above you) and try and open it. You are unable to turn the lock, but there is something written on the vault:
    • "When the staves of the yore scales meet the vortex of scaleborn, When the four arms are raised, Only then shall the maw of fortune release itself."
    • Note: dragon language required. See language quest To Speak as a Dragon to obtain this language.
  5. Search Sanctum of the Scaleborn for Dragon Staves. Like collectibles, they have a set amount of charges and then they despawn. If this happens, wait about 5 minutes and they will respawn. They are spread throughout the entire Sanctum. The following list is, more or less, in reverse order if you are starting from where you examined the vault.
    1. Ready Room ( 196, 158, -57 ) /waypoint 196, 158, -57 EQ2MAP POI
    2. Scaleborn Barracks ( 199, 136, 41 ) /waypoint 199, 136, 41 EQ2MAP POI
    3. The Oratorium ( -12, 136, 90 ) /waypoint -12, 136, 90 EQ2MAP POI
    4. The Oratorium ( 31, 136, 90 ) /waypoint 31, 136, 90 EQ2MAP POI
    5. Chamber of Animation ( -176, 136, 56 ) /waypoint -176, 136, 56 EQ2MAP POI
    6. Chamber of the Diviners ( -251, 84, 244 ) /waypoint -251, 84, 244 EQ2MAP POI
    7. Fount of Awakening ( -57, 78, 180 ) /waypoint -57, 78, 180 EQ2MAP POI
    8. The Hall of Rites ( 8, 55, -46 ) /waypoint 8, 55, -46 EQ2MAP POI
    9. Pool of Spirits ( 157, 41, 144 ) /waypoint 157, 41, 144 EQ2MAP POI (In the Water)
    10. Pool of Spirits ( 149, 41, 143 ) /waypoint 149, 41, 143 EQ2MAP POI (In the Water)
    11. The Gorg Pit ( -14, 58, 303 ) /waypoint -14, 58, 303 EQ2MAP POI
    12. The Gorg Pit ( 36, 58, 302 ) /waypoint 36, 58, 302 EQ2MAP POI
    13. Upper Ledge of the Gorg Pit ( -13, 74, 290 ) /waypoint -13, 74, 290 EQ2MAP POI
    14. Upper Ledge of the Gorg Pit ( 29, 74, 290 ) /waypoint 29, 74, 290 EQ2MAP POI
    15. Upper Ledge of the Gorg Pit ( 12, 74, 290 ) /waypoint 12, 74, 290 EQ2MAP POI
  6. According to the riddler of the dragon stave, the Darlslayers must be placed in the Scaleborn Vortexes to be closer to unlocking the Scaleborn Vault.
    1. Mouth of the Sanctum ( -16, 158, -67 ) /waypoint -16, 158, -67 EQ2MAP POI
    2. Mouth of the Sanctum ( 38, 158, -67 ) /waypoint 38, 158, -67 EQ2MAP POI
    3. Chamber of Animation ( -148, 134, 54 ) /waypoint -148, 134, 54 EQ2MAP POI
    4. Chamber of Animation ( -148, 134, 54 ) /waypoint -148, 134, 54 EQ2MAP POI
    5. Chamber of Animation ( -148, 134, 54 ) /waypoint -148, 134, 54 EQ2MAP POI
    6. Chamber of Animation ( -148, 134, 54 ) /waypoint -148, 134, 54 EQ2MAP POI
    7. Hall of Rites ( -19, 65, -2 ) /waypoint -19, 65, -2 EQ2MAP POI
    8. Hall of Rites ( 29, 65, 13 ) /waypoint 29, 65, 13 EQ2MAP POI
    9. Room of Recovery ( -145, 41, -157 ) /waypoint -145, 41, -157 EQ2MAP POI
    10. The Audience Chamber ( -54, 86, 339 ) /waypoint -54, 86, 339
    11. The Audience Chamber ( -37, 86, 295 ) /waypoint -37, 86, 295
    12. The Audience Chamber ( -10, 86, 255 ) /waypoint -10, 86, 255
    13. The Audience Chamber ( 43, 86, 267 ) /waypoint 43, 86, 267
    14. The Audience Chamber ( 50, 86, 382 ) /waypoint 50, 86, 382
    15. The Audience Chamber ( 33, 86, 377 ) /waypoint 33, 86, 377
  7. Now you must find the four arms to raise near the titanic dragon pedestal.
    1. Go down to the Gorg Pit. There are three climbable walls in the Gorg Pit with red blocks in the walls. Four blocks need to be pressed within a time limit, and there are four timed tasks which happen one after the next. Once you are done with these four timers the arms drop.
    2. There is a column in the middle of the Gorg Pit. Click on the column to start the first timer for three (3) minutes. Once the timer starts, you need to climb up the walls and click on the red blocks associated with the Arm you are trying to pull. When you complete the first set, the timer for the second set begins, and so on.
    3. If you have trouble seeing the red blocks (Balanced or lower settings have trouble), change your Options, "Model Display" to increase the " Level of Detail Bias". Red blocks show up but only some have the words "Loose Block" on them. Click these for updates. You can click from quite a distance. They are in the same spots each time. The color shown in the quest log is different for every player.
      1. First set: 1 east, 1 west, 2 south (this is the hardest one)
      2. Second set: 4 south
      3. Third set: 4 east
      4. Fourth set: 4 West
  8. Try the vault again to finish the quest and get your reward.

(Once you turn in, you will be ambushed by three level 67 Dreadnights. You can fight these, or run them off.)

[edit] Reward

[edit] Credits

Thanks to Ethen Shadoerider of Befallen for publicizing details about the quest.