EverQuest 2 Wiki


78,465pages on
this wiki
Add New Page
Talk0 Share

Resistances are a type of defense against spells. They are the magical counterpart to mitigation, according to the tooltip, as they absorb a flat percentage of incoming damage. It appears they also affect the chance of typed spells being fully resisted (please confirm).

There are 7 types of resistances, sometimes described in 3 different categories by resistance-increasing spells.

  • Elemental
    • Heat damage
    • Cold damage
  • Arcane
    • Magic damage
    • Mental (mind) damage
    • Divine (spiritual/godly) damage
  • Noxious
    • Poison damage
    • Disease damage

The tooltip on the Persona window states "You will absorb X% of the (resist type) damage from a level Y opponent", Y being your current level.

The race of a character affects their resistances, as does their Wisdom and equipment and buffs that are on them. Wisdom increases all resistances equally.

Increasing absorbtion% takes more resistance points as absorbtion% gets higher, however, the survivability provided by absorbtion% increases as well.

It appears that the inherent resistances are determined by race, increase upon leveling, and become more and more disparate according to race; a 70th level Erudite will have more mental and magic resistance than a 70th level Ratonga when armorless, who will have him beat on noxious resistance.

Whether a particular amount of wisdom is better than the same amount of stamina, or what a particular amount of + category or + specific resistance is worth on an item is debatable and flexible. The more health you have, the more resistance will help you.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki