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Queen's Colony

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The Item, Location, Quest, Mob or NPC referred to by this page has been removed from EverQuest II.
This article is being retained for historical reasons
This Zone has been revised as of 6/21/15 with the TLE servers.

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Zone Information
Introduced LU19
Level Range 1-7
Adjacent Zones Qeynos (village zones), Tradeskiller's Workshop, The Source of Evil
Instance Public
Timelines none
Quests NPCs Monsters Named Monsters
Drops Instances POIs Discos

What does this information mean?
NOTE: User_comment.png A discussion page exists which may contain more information

This was the starting zone for all Qeynos characters. It spawned a new instance when over 50 players are present.

There was a one-way connection to Qeynos at the south dock, where the boat was moored. Be sure you have finished everything you want to do on the island before leaving! You cannot return after you leave.

Quests Edit

Murrar Shar

  1. Welcome to Norrath (1)
  2. The Art of Combat (1)
  3. A Presence of Evil (2)
  4. Into the Tainted Forest (3)
  5. Joining the Forward Ranks (4)
  6. The Source of Evil (6)


  1. Tainted (4)
  2. Ghosts and Goblins (4)

a lost scout

  1. Doggone It! (4)
  2. A Diplomatic Mission (5)

Additional Colony Quests

Misc. named not linked to quests
The Guurok (6)

Treasure Edit

There is a set of Legendary items in the zonewide loot table, obtained from random Ornate chests from ANY mob in the zone (and adjacent instances):

See alsoEdit

Isle of Refuge
Outpost of the Overlord

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