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Proving Your Worth    < Proving Your Worth (CL) >

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Commonlands Timeline
1. Hyena Jerky
2. Seafood Surprise
3. Crack Pot
4. Wisp-er Sweet Nothings
5. Rhino-rific
6. O' Mugwump Where Art Thou?
7. Overlord's Omelet
8. Pachyderm Punch
9. Mushroom Madness
Madam Vi
1. Quenching Their Thirst
2. Far From Home
3. No Risk, No Reward
4. Seer Stone
Captain Vertas
1. Trouble About
2. More than Meets the Eye
3. Proving Your Worth
4. Confusion is the Key
5. One Final Task
Brandus Levine
1. The Mysterious Missing Shipment
2. A Friend In Need
3. Collecting On What Is Earned
4. Starting The Negotiations
5. Finishing the Negotiations
6. A Meeting Interrupted
J.P. Feterman
1. Proof is in the Pudding
2. A Hunter's Tool
3. Big Game Hunting
4. Grizzlefang's Mane
other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Commonlands
Journal Level 17 (Tier 2)
Journal Difficulty Solo
Starting Zone The Commonlands more
How to Start speak to Captain Vertas, walking about at the Crossroads
part of: Commonlands Timeline
Preceded by:
More than Meets the Eye
Followed by:
Confusion is the Key

What does this information mean?

This quest is part 3 of a 5-part quest series in the Commonlands Timeline.

Steps Edit

Note: The quest Starting The Negotiations requires killing the same mobs, so it is strongly recommended that you do both quests at the same time. This may require some advance work to get both quest lines to the same point.

  1. Slay the following dervishes (level 14-16). They are found at two particular places in derv country: around the hut at ( 1200, 0, 400 ) /waypoint 1200, 0, 400 and in the dynamic camp at ( 1100, 0, 200 ) /waypoint 1100, 0, 200. You may have to clear the camps a few times to get the types that you need to spawn.
  2. Return to Captain Vertas for your reward.

Rewards Edit

  • Experience
  • At least 2s 67c

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