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Added "/playsound " which plays 2d sounds locally.
this means it only plays on your speakers, and the 2d part means since it isnt being generated from a 3d world object, it has no distance or direction, so it plays at full volume as if it was right in front of you.
when you type the command by its self, it produces the list of accepted 'events/sounds' it supports.
Usage: /playsound [sound] broadcast buy_failed citizenship_request click coin_cha_ching ding dropdown_close dropdown_open encounter_broken falling_damage fizzle freeport_citizenship frontend_mouseover frontend_pressed frontend_released help_path_done heroic_opportunity_advance heroic_opportunity_complete heroic_opportunity_failure heroic_opportunity_shift heroic_opportunity_timeout heroic_opportunity_trigger heroic_starter_advance heroic_starter_break heroic_starter_trigger inventory_attune inventory_cant_equip inventory_destroy_item inventory_equip inventory_un_equip level_up loot_failed mariner_bell moveable_object_place_failed music_antonica music_cazicthule music_drafling music_everfrost music_frostfell music_kelethin music_lavastorm music_majdul music_nektropos music_prophetsday music_village place_item player_limit_exceeded qeynos_citizenship quality_down quality_up quest_complete quest_item quest_reward quest_stage resist_spell result_fire skill_up sound_bridge sound_earthquake sound_gong sound_transport_druidring_accept sound_transport_druidring_close sound_unrest_jackinthebox sound_unrest_quel_pianomistake specialization spell_gained task_complete title_added too_far trade_accept trade_propose ui_aa_ding ui_aa_select ui_chestdrop ui_close_quest_book ui_disarm ui_discovery ui_duel_accept ui_duel_challenge ui_duel_defeat ui_duel_draw ui_duel_surrender ui_duel_victory ui_duel_victorybysurrender ui_friend_logoff ui_friend_logon ui_god_brell ui_god_cazic ui_god_innoruuk ui_god_mithaniel ui_god_quellious ui_god_rallos ui_god_solusek ui_god_tunare ui_guild_logoff ui_guild_logon ui_guild_lvl_up ui_guild_page ui_harvested_rare ui_heritage_complete ui_invite ui_joined ui_lotto_match ui_lotto_spin ui_mail_deleted ui_mail_have_unread ui_mail_open ui_mail_send_failed ui_mail_send_success ui_mailbox_close ui_mailbox_open ui_mouseover ui_open_quest_book ui_pressed ui_released ui_shard_absorb ui_spirit_lvl_up ui_tell_fail ui_tell_receive ui_tell_send ui_tradeskills_lvl_up ui_warning ui_window_alter_open ui_window_book_open ui_window_inventory_open ui_window_main_open war_drum waypoint_activated window_close window_open zone_sewer_grate zone_wood_door zone_wood_massive
note: a few of them are repeats/duplicates. this is due to different naming patterns from different times/staffers.