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Playsound

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historyEdit

this command was added WAY back in LU04 to help UI modders test the recent addition of the ability to mod the sound effects in the game also.

Added "/playsound " which plays 2d sounds locally.

this means it only plays on your speakers, and the 2d part means since it isnt being generated from a 3d world object, it has no distance or direction, so it plays at full volume as if it was right in front of you.

usingEdit

when you type the command by its self, it produces the list of accepted 'events/sounds' it supports.

Usage: /playsound [sound]
broadcast
buy_failed
citizenship_request
click
coin_cha_ching
ding
dropdown_close
dropdown_open
encounter_broken
falling_damage
fizzle
freeport_citizenship
frontend_mouseover
frontend_pressed
frontend_released
help_path_done
heroic_opportunity_advance
heroic_opportunity_complete
heroic_opportunity_failure
heroic_opportunity_shift
heroic_opportunity_timeout
heroic_opportunity_trigger
heroic_starter_advance
heroic_starter_break
heroic_starter_trigger
inventory_attune
inventory_cant_equip
inventory_destroy_item
inventory_equip
inventory_un_equip
level_up
loot_failed
mariner_bell
moveable_object_place_failed
music_antonica
music_cazicthule
music_drafling
music_everfrost
music_frostfell
music_kelethin
music_lavastorm
music_majdul
music_nektropos
music_prophetsday
music_village
place_item
player_limit_exceeded
qeynos_citizenship
quality_down
quality_up
quest_complete
quest_item
quest_reward
quest_stage
resist_spell
result_fire
skill_up
sound_bridge
sound_earthquake
sound_gong
sound_transport_druidring_accept
sound_transport_druidring_close
sound_unrest_jackinthebox
sound_unrest_quel_pianomistake
specialization
spell_gained
task_complete
title_added
too_far
trade_accept
trade_propose
ui_aa_ding
ui_aa_select
ui_chestdrop
ui_close_quest_book
ui_disarm
ui_discovery
ui_duel_accept
ui_duel_challenge
ui_duel_defeat
ui_duel_draw
ui_duel_surrender
ui_duel_victory
ui_duel_victorybysurrender
ui_friend_logoff
ui_friend_logon
ui_god_brell
ui_god_cazic
ui_god_innoruuk
ui_god_mithaniel
ui_god_quellious
ui_god_rallos
ui_god_solusek
ui_god_tunare
ui_guild_logoff
ui_guild_logon
ui_guild_lvl_up
ui_guild_page
ui_harvested_rare
ui_heritage_complete
ui_invite
ui_joined
ui_lotto_match
ui_lotto_spin
ui_mail_deleted
ui_mail_have_unread
ui_mail_open
ui_mail_send_failed
ui_mail_send_success
ui_mailbox_close
ui_mailbox_open
ui_mouseover
ui_open_quest_book
ui_pressed
ui_released
ui_shard_absorb
ui_spirit_lvl_up
ui_tell_fail
ui_tell_receive
ui_tell_send
ui_tradeskills_lvl_up
ui_warning
ui_window_alter_open
ui_window_book_open
ui_window_inventory_open
ui_window_main_open
war_drum
waypoint_activated
window_close
window_open
zone_sewer_grate
zone_wood_door
zone_wood_massive

note: a few of them are repeats/duplicates. this is due to different naming patterns from different times/staffers.

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