Gaming
 

Planting the Evidence

From EQ2i, the EverQuest II wiki

Jarsath Wastes Timeline [edit]
The Sel'Nok Brigade Faction
Emissary Dih'ri
1.1. Overthere and Back Again
1.2. Emissary's Courier
1.3. When You Mess With the Rhino
1.4. The Diviner Will See You Now
Diviner De'Voch
2.1. A Game of Grab Sap
2.2. Bit off More
2.3. Agonized Spirit Shards
2.4. Three per Foot
Battlemaster Kythe
3.1. Scout Jamboree
3.2. Propaganda Proliferation
3.3. Taking the Surge from Insurgents
3.4. Off to See the Warlord
Warlord Sel'Nok
4.1. Mystery at the Battlement
4.2. Information Highway
Scout Nan'Dor
4.1. Planting the Evidence
4.2. Wurms, and Devourers, and Drakes. Oh, My!
4.3. Nothing on the Mind
4.4. To the Warlord!
Worker Sledgemallet Line
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Jarsath Wastes
Journal Level 80 (Tier 9)
Journal Difficulty Solo
Starting Zone Jarsath Wastes more
How to Start Speak to Scout Nan'Dor ( -1702, -270, -44 ) /waypoint -1702, -270, -44.
part of: Jarsath Wastes Timeline
Preceded by:
none
Followed by:
Wurms, and Devourers, and Drakes. Oh, My!

What does this information mean?


[edit] Steps

  1. You are to plant 10 pieces of Armour to confuse the droags in the area.
    • Go back across the small bridge to the encampment and a red on-screen message will appear along the way to ( -1405, 211, 168 ) /waypoint -1405, 211, 168 or ( -1573, 205, 332 ) /waypoint -1573, 205, 332 telling you to look for places to plant the armour.
    • The locations are a glowing greenish colour (like green shinies but without the question mark). They respawn very quickly.
      • There are long aggro ranges on the mobs in the area of the second loc, so you should kill anything close before you plant the evidence (the first loc is safer). The skyfire drakes are the wanderers, so best kill those at least.
  2. Return to Scout Nan'Dor

[edit] Rewards