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Planting the Evidence

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ZAM
EverQuest 2 Quest Information
Journal Category Jarsath Wastes
Journal Level 80 (Tier 9)
Journal Difficulty Solo
Starting Zone Jarsath Wastes more
How to Start Speak to Scout Nan'Dor ( -1702, -270, -44 ) /waypoint -1702, -270, -44.
part of: Jarsath Wastes Timeline
Preceded by:
none
Followed by:
Wurms, and Devourers, and Drakes. Oh, My!

What does this information mean?


StepsEdit

  1. You are to plant 10 pieces of Armour to confuse the droags in the area.
    • Go back across the small bridge to the encampment and a red on-screen message will appear along the way to ( -1405, 211, 168 ) /waypoint -1405, 211, 168 or ( -1573, 205, 332 ) /waypoint -1573, 205, 332 telling you to look for places to plant the armour.
    • The locations are a glowing greenish colour (like green shinies but without the question mark). They respawn very quickly. Being that these respawns so rapidly, you could just wait at a safe one and replant the evidence. It updates all the same.
      • There are long aggro ranges on the mobs in the area of the second loc, so you should kill anything close before you plant the evidence (the first loc is safer). The skyfire drakes are the wanderers, so best kill those at least.
  2. Return to Scout Nan'Dor

RewardsEdit

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