other resources
LootDB · ZAM · Census xml
EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Templar Shadows AAs
Penance Rank (*/5)
Templar 1 point
Requires 170 AA Points spent and 10 of them in General tree, 10 of them in Priest tree and 10 of them in Cleric tree
Improves the hitpoints of the Holy Armor and Symbol of Marzin line of spells.
Passive Spell
  • Improves the hit point bonuses by x%


Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
x% hit point bonus 7% 14% 21% 28% 35%