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Paranoia    < Paranoia (quest) >

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EverQuest 2 Quest Information
Journal Category Heritage  (AA)
Journal Level 103 (Tier 11)
Journal Difficulty Heroic
Starting Zone High Keep: The Bloodless Incursion (Contested) more
How to Start Speak to Captain Boshinko at ( -100, -75, -31 ) /waypoint -100, -75, -31 in High Keep: The Bloodless Incursion (Contested)
part of: High Keep: The Bloodless Incursion Timeline
Preceded by:
Followed by:
Dereliction of Duty

What does this information mean?


  1. Captain Boshinko has asked that I kill a 'rat' in the larder. He seems to be insinuating that I take care of something else, but I will check it out anyway.
    • Kill Gnawbone ( -117, -132, -30 ) /waypoint -116.82, -132.19, -30.36
      • Note: To kill this mob you must pay attention to the red script message that pops periodically through the fight. The message basically says the hell-hound is about to regurgitate on you and in order to save yourself you must get behind some crates or counter and crouch (have to actually use the crouch command (default "z" on the keyboard), not sit). If you fail to do so in time, you are one-shot dead.
  2. Return to Captain Boshinko
  3. Captain Boshinko now requests you kill a "guard in the shadows". Kill Horrot the Horrific ( -50, -57, -11 ) /waypoint -50.00, -56.56, -10.82 then return to Captain Boshinko.
  4. He tells you that you were too late and he is now under investigation by the Committee; of course, you now need to kill them. Kill Ryvast, Kill Trysk, and Kill Nymeer. ( -62, -77, 90 ) /waypoint -62, -77, 90
  5. Destroy any evidence they may have collected against Captain Boshinko - 12 clicky pages on the ground in the Globe room.
  6. Place evidence in Higginsbot's old jail cell
    • You need to kill an "undead warden" who wanders in the lower regions and loot "a skeleton key" which is a body drop. It is LORE TEMPORARY which means it despawns when you use it, zone out or when you camp. Track would be useful here.
    • The jail door is at the bottom of the stairs on the right when you go down into the tunnels from the Casino area.
    • This is the same cell that you end up in when Bigs the Big catches you in the original High Keep: The Pickclaw Depths instance. Near ( -185, -141, -240 ) /waypoint -185, -141, -240
  7. Return to Captain Boshinko to complete this quest and pick up the next one.


  • at least 1p 25g

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