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EverQuest 2 Spell Information
| Outward Calm III|
|Allows the monk to ward non-physical sources of damage for a short duration.|
| Target || Self
| Power || 165
|Casting || Instant
|Recast || 1 minute 25 seconds
| Duration || 18.0 seconds
|Level || 82
- Wards caster against (see below) points of elemental, noxious and arcane damage
Outward Calm Spell Line
Spell Effects by Spell Rank
| Wards against X elemental, noxious and arcane damage
Gray cells correspond to unavailable ranks of the spell.