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Nektulos Forest, by Torq De'Rech

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EverQuest II Item Information
Type: House Item Subtype: Book
Nektulos Forest, by Torq De'Rech
This book was given to me by Torq De'Rech of the Order of Nektulos. It contains his first hand descriptions of the forest today and the forest of old.
Obtain: Reward from the quest "Lay of the Land."

\aITEM -2134534079 -349074090:Nektulos Forest, by Torq De'Rech\/a \aITEM -2134534079 -349074090:Nektulos Forest, by Torq De'Rech\/a
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Book Text

Nektulos Forest, by Torq De'Rech
Style: Open Book
LootDB Link: LootDB

When I first traveled this forest as a young dark elf I found many things fascinating. The weather here under the trees is mild and rarely changes. The air is stagnant and thick, festering with rotting life and the iron tinge of blood. Fog is prevalent, so one learns quickly to watch their step.

Nektulos Forest in the days of my ancestors was not half as dangerous as the Nektulos of today. The Nektulos of old was bordered by the Eastern end of the Commonlands, the Lavastorm Mountains and the great dark elf city of Neriak. There are rumors that the Lavastorm Mountains have been rediscovered and are in a much more dangerous state then the Lavastorm of old. There are still ruins of the old wizard spires deep in heart of the woods and ruined druid rings remain as well.

The old Nektulos was inhabited by far less species than today, but several of the old species have remained, becoming stronger through the cataclysm. The undead of old still roam, now joined by those who suffered in cataclysm. The shadowmen also remain. There were texts that were found in the ruins of Neriak that speak of worshippers of a strange god that lived in the forest, where they are today I cannot say.

The ancient dark elf city of Neriak was once protected from invaders by these woods. All the warriors knew these lands better than any interloper could ever dream of knowing them. Neriak was strong and fortified. The forest protected the entrance to the Foreign Quarter, which protected the entrance to the Neriak Commons. An invading force would have to fight through these regions before making it to the Third Gate. The Third Gate housed the training halls of the great warriors and mages. No force besides the cataclysm could have ever hoped to take on the might of the great city of Neriak. It is said that the ruins of the mighty city have been unearthed and explored.

The burial chamber of D'Morte has also been unearthed in the woods. It is told that the undead and vampires who reside within heed no visitors. As long as they remain beneath the ground the Order will not strike out against them. Let them feed on the weak; we have no other use for them. The biggest strength that the Order possesses is we know these woods as our ancestors did, none would survive challenging us here.



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