Goals
From EQ2i, the EverQuest II wiki
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Here are some more ideas on how you can develop your character in EQ2. Most of these are only relevant after you've reached level 10. Basic character development is covered in the Character Development Guide.
[edit] Buy a House
- Main Article: Category:Housing
Each character in EQ2 is entitled to buy a room or rooms in an inn or a house. An introduction quest allows even level 1 characters to rent a small inn room. Larger houses cost anywhere from a few silver to several platinum and a large number of status points. Before buying, you can take a tour of a house to decide whether it's the right place for you.
Housing serves as a place from which a player is able to sell his or her goods to other players via the broker. The number of broker slots granted to each character ranges from 1 up to 6, and depends on the size and cost of the character's house.
Many players will want to decorate their houses with furniture, to add a personalized touch. Furniture can be made by players, or bought from a city merchant with status points and coin, though some items are results of quests. Most furniture is purely decorative, but some is useful. For example, you can add crafting stations to ply your tradeskill at home, and display cases to sell your wares to visitors.
[edit] Buy a Mount
- Main Article: Mounts
Mounts are one of the methods of transportation in the game. Think of a mount as a beneficial spell cast on you for a specified amount of a time that increases your running speed and has the bonus of looking nifty at the same time by showing you riding on a creature's back.
Mounts are typically summoned by activating an item, such as a whistle. Of all the mounts in game, only the tinkered and deity blessing mounts have a set number of charges and must be repurchased once their charges are used up. All others are yours to keep once they are purchased. There are no character level restrictions on who can own a mount, but the prices are usually prohibitive before level 30. There are guild level restrictions on most of the faster mounts.
[edit] Learn The Languages
- Main Articles: Category:Languages
If an NPC speaks to you in gibberish (with a symbolic font), you do not understand the language this NPC is trying to speak. You can learn all of the languages in Norrath. Some are learned by purchasing a primer book, others by completing a quest. As soon as you purchase a language primer, you automatically learn the language, and you can only buy primers for languages you do not already know. There are quests to learn languages for some monster races (like Gnoll), which are completed by killing the creatures.
[edit] Master Your Enemies
- Main Article: Lore and Legend Timeline
Books can be found in various locations that describe specific types of creatures. When read/examined, the book will offer a Lore and Legend quest. Completing these quests gives you a Mastery attack which does large amounts of damage to that creature. The more L&L quests you complete, the more creatures the Mastery attack will work on. See the Lore and Legend Timeline for a list of what L&L mastery are available, as well as where to find them.
[edit] Choose a Deity
- Main Article: Category:Gods
Seek out a Deity Historian for directions to the various prophets of the gods. These prophets can help you make your choice of deity and start you on your long path of devotion. Once you've chosen a deity, its prophet will begin you on a 5-part series of quests to prove your devotion. Along this path, you will receive many tangible rewards: two house altars, an equipment accessory, a non-combat buff pet, and a cloak.
You'll receive a large amount of Favor Points when you first complete the quest series. You may also tithe items at your altar to gain additional favor points. These Favor Points can be spent to obtain Blessings and Miracles, which can be used to boost your fighting during difficult combat.
- Blessings are temporary buffs that typically last for 10 minutes. Blessings tend to last longer than miracles, and cost less.
- Miracles are short-term effects that typically last for 1 minute or less. They cost more than Blessings, and have more dramatic effects.
Most Blessings and Miracles are usable once per hour. You can only memorize one Blessing and one Miracle at a time, and you get two charges of each. Once used up, you must return to your altar in your home and make new 'purchases' with your Favor Points.
[edit] Earn City Status
- Main Articles: Category:Factions, Status points
Each of the five starting cities offers City Tasks, which earn you favor with the factions in that city. Most cities have several factions, each offering its own tasks; you can focus on one faction, or work for them all. Each task completed gives Status points, as well as improving your faction with the guild that issued the writ. You can also earn Status Points by completing Heritage Quests, selling Status Items to the appropriate NPC vendor, and by defeating certain Heroic or Epic enemies.
Your status points are visible in your Persona menu, alongside your normal adventure stats. Status points are a kind of currency that you can earn in various ways, and they can be used to purchase 'special' items that would otherwise be unavailable to you. If you visit a merchant and the price of an item is displayed in light blue, then you will need to use status points to pay that cost. Here are some reasons to earn status points:
- If you're a guild member, then your guild earns status each time you earn status, which in turn enables the guild to level up and gain access to new equipment, quests, more bank slots, etc.
- The most cost-effective way to buy a faster mount or a larger house is to pay with status points, rather than with coin.
- City merchants and faction merchants sell certain items only when your faction standing or guild's level is high enough.
[edit] Adorn Your Equipment
- Main Article: Adornments
Adornments are items that can be added to equipable items to add some sort of effect to them. They are limited in what type of item they can go on (i.e. some adornments can only go on shoulders). They can add or enhance a skill or stat (+10 STR), or enhance a spell (+4 to all heals). By adding adornments to your equipment, you can increase the stats that your equipment bestows on you, or even gain new effects that you didn't have before.
Adornments are only created by player crafters; currently there is no source of pre-made adornments in the world of Norrath. In order to make an adornment, the crafter needs components that are made from the Transmuting process. Transmuting breaks down valuable items (Treasured, Legendary, Mastercrafted, and Fabled items) into components. If you're looking to have an adornment made-to-order, you might provide items to be broken down. Or you can just pay for a completed adornment.
Once you've obtained an adornment, you must attach it to a piece of equipment. In doing so, the adornment is expended, and cannot be recovered. The equipment gains the "Ornate" tag, which means it cannot be traded any longer, even if it was tradeable previously. You can't recover an adornment after it has been applied, but you can replace it with a new adornment. Each item can only hold one adornment at a time.
You can search for adornments on the Broker. Generally you'll find a huge number of adornments for sale, so limit your search to a specific equipment slot and item type. You'll discover that different effects are restricted to different equipment slots or weapon types. For each effect type, you'll find several different tiers of quality, with prices that vary accordingly.
[edit] Change Your Alignment or Class
- Main Article: Betrayal Timeline
In each of the aligned cities of Norrath, disaffected individuals can be found. These traitors will, with a little encouragement, involve you in their little domestic terrorist agendas. This will eventually bring you into conflict with the local authorities, resulting in your expulsion from the city. You'll be transported to the Exile underground village of Haven, unwelcome in ANY of the aligned cities.
Once Exiled, you can choose a new city to adopt, and work to gain faction until they will accept your application for Citizenship. You'll spend many hours doing quests before your new city will tolerate you! But at the end, you'll be accepted as a member of the opposite alignment.
If your new city is of a different alignment, then you may also have your subclass changed. For example, if you were a Shadowknight in Neriak, you will become a Paladin when you join Kelethin. You are still a Crusader, but you have gone from an evil crusader to a good crusader. The only classes that are not forced to change subclass when your alignment changes are the neutral classes: Sorcerers, Druids, Bards and Warriors. Those neutral classes will, however, be offered the choice to change.
[edit] Explore the Lore
- Main Article: Category:Lore
Norrath is very rich in lore, and the lore is presented through hundreds of written books in-game, as well as through quests and dialogue. You can make it your goal to learn the lore of Norrath, and to participate in it through the main story arcs. As you collect the lore you'll also accumulate books, which can be placed in your character's house like any other piece of furniture.
Here at EQ2i, we've collected much of the lore of Norrath in readable form. Visit the Main Article to browse through our collection of lore.
[edit] Find More Goals
- Main Article: Category:EverQuest II
You may find further inspiration for your character by browsing the articles on this wiki. Our articles are organized into categories for easy reference. See our top-level category, Category:EverQuest II, for a comprehensive view of all of the information on this wiki.
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