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Miragul's Phylactery: Scion of Ice

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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Scion
Level Range 50-90
Zone in from Everfrost
Parent Zone None
Difficulty Group
Persistence 18 hours - 3 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

QuestsEdit

See Miragul's Phylactery Timeline.

GeneralEdit

You progress by clearing to the North, then from the entrance back to the South and up. Final mob spawns back at the entrance again. Mobs do have knockback. Collect a torch from near the entry and use it to burn books and scroll traps with a fairly annoying AOE and knockback. Also scouts should disarm the egg shaped traps. If you approach slowly you can disarm the trap without triggering it. Once it is triggered it will take a few seconds to become targetable.

BossesEdit

ReverieEdit

Icicle shaped mob

Ankhef and ZazaEdit

We killed Zaza first, not sure if that is required. Once they are dead you head back to the zone in.

Best way is to pull by mezzing Zaza, the tank can rescue it off the mezzer if it doesn't stick. After mezzing immediately target Ankhef and kill him. Then return to Zaza to finish the fight.

Chaotic ManipulationEdit

Kill 3 of the 4 surrounding elements for it to absorb the last one and become attackable. Cold and crushing damage. Stuns about every 20-30 % and removes target for 15 secs.

a frozen thoughtEdit

Key mob located at ( -223, 14, 31 ) /waypoint -223, 14, 31. The shard chest itself is in the room to the south ( -211, 14, 124 ) /waypoint -211, 14, 124

ArcanusEdit

Spawned in the plaza upstairs by placing the pages from the rooms either side in the clicky at ( -194, 14, 79 ) /waypoint -194, 14, 79. You may have to click on the void to close it after Arcanus is dead.

Note: Arcanus spawns adds that will heal him. When the adds spawn burn them quickly and return to killing Arcanus.

Shade of MiragulEdit

Spawns back at the zone in. Mental and crushing damage

Has AoE, farther you are, more damaging it is. He also knocksback people and slows them.

If everyone in the group stands on his toes he burns down pretty fast. If you get knocked back

just return to standing on his toes. Closer the better.

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