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Mercs for Hire

Mercenaries are NPCs for hire. When you hire a mercenary it takes up a group slot, has a monetary fee, and takes a small slice of experience from your adv xp. In order to hire a mercenary, you must own the Age of Discovery expansion.

A mercenary's purchase price varies by level. There is a larger upfront fee (5 Plat at Level 90) the first time you acquire that mercenary (hence it is a good idea to hire your mercenary at a low level as they will become progressively more expensive at the higher levels). The mercenary will then charge you an upkeep fee every 30 minutes; this amount also is increased as you level up. Level 90 upkeep fee is 25g per 30 minutes or on a respawn, after the mercenary is killed. Once you dismiss the mercenary you must also pay the upkeep fee to bring them back. Like any group member, mercenaries take their cut of experience and coin, but they do not take loot items. Note that you can prevent the mercenary from taking any coin by going to Group Options and unchecking the Default Auto Split Coin box.


Upkeep

Level range Upkeep Hiring
1 - 10 80c 1s
11 - 20 2s 4s
21 - 30 8s 20s
31 - 40 20s 40s
41 - 50 40s 20g
51 - 60 4g 30g
61 - 70 8g 60g
71 - 80 16g 1p 20g
81 - 95 20g 2p

Mechanics

There are many mercenaries to chose from: healer, tank, melee dps and caster dps. Healers and the dirge have a chance of actually rezzing you! No need to guess, their icons show their Archtype, and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries.

You can manage your mercenary's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.

The suspend timer is 1 minute. If you suspend your mercenary, you'll have to wait 1 minute to unsuspend/resume them. When a mercenary dies, he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume. Each time you resume your mercenary, you will pay the upkeep.

If a mercenary loses too much confidence they will panic and suffer from a stat decrease. Avoid this by keeping aggro.

Right clicking on a Ranger Merc's Merc window will allow you to use the tracking skill.

Mercenary Slash Commands

  • /merc ranged
  • /merc melee
  • /mercname
  • /merc attack
  • /merc backoff
  • /merc suspend
  • /merc resume (unsuspends the mercenary)
  • /cl_ignore_merc_chatter {true/false}

Locations

If you see one mercenary hanging around, there's likely more nearby. It is possible to sneak into other cities and hire their mercenaries. Once you have hired "foreign" mercenaries, they will appear also in your alignment's Mercenary Den. These semi-instances are located in Qeynos (Basement of Fish's Alehouse, Qeynos Harbor) and Freeport (East Freeport, under the harbor building,  EQ2MAP POI)

Standard Mercenaries

Zone Location Name Class Map ref
Freeport Seafarer's Roost Outside/Upstairs Brenin Stoutheart Tank (Guardian) -220, -55, -3 ) Copy
Freeport Seafarer's Roost Outside/Upstairs Stamper Jeralf Healer (Inquisitor) -237, -55, 14 ) Copy
Freeport Behind Seafarer's Roost Outside/Upstairs Bellut Shortsong Support Bard (Dirge) -252, -55, -13 ) Copy
Freeport In the room under Seafarer's Roost Sscire Slitherscale Melee DPS (Assassin) -241, -273, -1 ) Copy
Freeport In the room under Seafarer's Roost ( -243, -65, -10 ) Copy Dinaris Jounst Melee DPS (Brigand)
Freeport In the room under Seafarer's Roost ( -243, -65, -10 ) Copy Gaeri Tallspire Caster DPS (Warlock) -215, -273, -7 ) Copy
Qeynos Harbor Outside of the Fish's Alehouse and Inn Jennis Proudhilt Tank (Paladin) 816, -23, 67 ) Copy
Qeynos Harbor Inside of the Fish's Alehouse and Inn Bildi Pieflinger Support Bard (Troubadour) 814, -23, 60 ) Copy
Qeynos Harbor Inside of the Fish's Alehouse and Inn Kyren Darkcloud Melee DPS (Swashbuckler) 812, -23, 58 ) Copy
Qeynos Harbor Inside of the Fish's Alehouse and Inn Bdorn Alehammer Healer (Templar) 804, -24, 62 ) Copy
Qeynos Harbor Inside of the Fish's Alehouse and Inn Firus Scorchtouch Caster DPS (Wizard) 803, -23, 69 ) Copy
Qeynos Harbor Inside of the Fish's Alehouse and Inn Kell Silentfang Melee DPS / Tank (Monk) 811, -23, 43 ) Copy
New Halas Coldwind Hall Bordis Glacierbane Caster DPS (Conjuror) 93, 154, -172 ) Copy
New Halas Coldwind Hall Nevis Yewkus Healer (Mystic) 92, 154, -175 ) Copy
Kelethin Jysolin Pub Trundo Flitterfling Ranged DPS (Ranger) 195, 108, 348 ) Copy
Kelethin Jysolin Pub Keyrin Curetouch Healer (Warden) 197, 108, 349 ) Copy
Gorowyn city complex Denva Loogei Tank (Berserker) 2623, 66, 1167 ) Copy
Gorowyn city complex Blurt Grasplung Healer (Defiler) 2626, 66, 1172 ) Copy
Neriak Near DLW entry Gandol Deathwing Caster DPS (Necromancer) -10, 17, -40 ) Copy
Neriak Near DLW entry Vittia Direshadow Tank (Shadowknight) -9, 18, -35 ) Copy

Not in game yet:

  • Beastlord
  • Bruiser
  • Coercer
  • Illusionist
  • Channeler

Ancient Mercenaries

The Ancient Mercenaries have bonuses when used within Skyshrine. To hire an Ancient Mercenary, you must be able to go to Skyshrine: The Forbidden City of Dracur via the portal in Skyshrine at ( -33, 0, -9 ) Copy (10,000 Claws of Veeshan faction required). Note- In order to speak/hire them it requires you to have completed To Speak as a Dragon quest. In order to get the key that will unlock the mercenaries, you need to defeat Dozekar in the quest; Revelations in the Temple. This is the final quest in a series that begins in Skyshrine: The City of Dracur. Speak to Hazhem (10.33, 1.36, -12.49) to begin the quest. Bring Overstocked Manastones with you, as you will be drained of power quite often. After you kill Dozekar, turn in your quest to receive the key. Return to the starting zone in Skyshrine and use the portal Skyshrine; The Forbidden City of Dracur (-29.59, -0.41, -7.17). In one of three zones there you will find and be able to unlock your mercenary. Good luck.

Ancient Mercenaries cost 5p to hire and 25g upkeep every 30 minutes (at level 90).

Elite Mercenaries

Information on Elite Mercenaries is... that they're rare and more powerful. The Elite Mercenaries roam the world until hired, after which that mercenary will despawn for a while from the world, so there will be gaps between players being able to find them.

Elite Mercenaries are more expensive than normal mercenaries. They cost 5p to hire and 50g upkeep every 30 minutes (at level 90 - 95). All their spells are mastered, they do not return to start locations like the rest of the normal mercenaries when dismissed.

The suspend timer is 5 minutes. If you suspend your mercenary, you'll have to wait 5 minutes to unsuspend/resume them. When a mercenary dies, s/he becomes suspended. You can resume him/her from the mercenary window in your persona or you can type /merc resume. Each time you resume your mercenary, you will pay the upkeep.

Reported locations for the various Elite Mercenaries below will be found on their individual pages. Tracking or even asking a guard can also give you clues as to their current location.

Zone Name Class Race
The Stonebrunt Highlands Matri Dut Brigand Nayad
Nektulos Forest Kenny Mystic Moppet
The Withered Lands Perrin Wanderhoof
must speak Druzaic to hire
Fury Corrupted Satyr

Special Mercenaries

SOE Live Mercenaries


Available as a /claim item only for those who attended SOE Live 2012.

Zone Name Class Race Map Ref
Qeynos Province District Dashenti Lasheris (Qeynos) Shadowknight Vampire 799, -253, 34 ) Copy
The City of Freeport Dashenti Lasheris (Freeport) Shadowknight Vampire -211, -273, 2 ) Copy

Chains of Eternity Collectors Edition Mercenaries


Available only for those who purchased the Chains of Eternity Collectors Edition.

"Mercs are per character. You can choose either the Templar or the Paladin Lujien (werewolf) in Freeport or Qeynos mercenary dens. They will both be available for you to hire on all your characters.

The Collector's Edition mercs have significantly higher stats and confidence than the standard mercs (they can take a lot more of a challenge before they cower/debuff).

The Collector's Edition mercs will cost the same to hire as the standard mercs."

Zone Name Class Race Map Ref
Qeynos Province District Krivix Honorclaw Paladin Lujien 810, -253, 20 ) Copy
The City of Freeport Krivix Honorclaw Paladin Lujien -220, -273, -10 ) Copy
Qeynos Province District Krivok Honorclaw Templar Lujien 813, -253, 20 ) Copy
The City of Freeport Krivok Honorclaw Templar Lujien -218, -273, -10 ) Copy

Chains of Eternity Mercenaries

Hireable after you loot their respective (coins/contracts) from a heroic CoE instance.


Zone Name Class Race Map Ref
Obol Plains Captain Bloodstain Berserker Ogre On the docks near the entrance of The Dreadcutter
Eidolon Jungle Kilphin Assassin Lizardman Outside of Temple of the Faceless
Obol Plains Dolsie Songspinner Troubador Wood Elf 284, 6, 852 ) Copy
Jarsath Wastes Raghnagt the Gnawer Brigand Ashlok -1132, 123, 1989 ) Copy in Wurmbone Cleft
Jarsath Wastes Yadeht Fohctac Warden Yha-lei -720, -50, 1419 ) Copy

ToV Expansion Mercenary


Available as a /claim item only for those who have purchased the Tears of Veeshan Expansion. Note: Daeron will appear in the Mercenary den of each city only after you activate the token in your inventory that appears upon claiming it.

Zone Name Class Race Map Ref
Qeynos Province District Daeron Ashenwing (Qeynos) Monk Aerakyn ?0? ) 
The City of Freeport Daeron Ashenwing (Freeport) Monk Aerakyn ?0? ) 

Tinkerfest Mercenaries

Hireable after you complete the The Reticent Tinkerer quest in Steamfont Mountains during Tinkerfest. They can be located inside Redd's Abode-533, -176, 1013 ) Copywhich is located in the Gnomeland Security Headquarters in Steamfont Mountains. Access to Redd's Abode is available after Tinkerfest as long as your character has completed the quest during Tinkerfest.


Zone Name Class Race
Redd's Abode Tik-Tank Mk III Eliminator Clockwork
Redd's Abode Dok-Tok Mk III Equalizer Clockwork

Veteran Reward 10 years Mercenaries

Claim an item with the /claim command and use it to unlock. You can recruit them in the Mercenary Den

Zone Name Class Race
Qeynos Province District Lady Liae Croae Paladin Human
The City of Freeport Lord Valkiss Shadowknight Iksar

Comparison Table of Mercenary Stats at Level 95

Note: Work in progress: Mercenary stats are now more affected by the owning character's stats and have been upgraded in other ways with Tears of Veeshan. This table has not been updated to reflect new stats.

Mercenary has self or group buff that affects this stat = *
Mercenary Health is affected by owner STA (based on 95 Troub with 6053 STA = **
Needs to be recalculated with new Post-ToV DPS/MA changes = ***

Name Daeron Ashenwing Krivix Honorclaw Krivok Honorclaw Captain Bloodstain Kenny Dolsie Songspinner Dok-Tok Mk III Tik-Tank Mk III
General
Class Monk Paladin Templar Berserker Mystic Troubador Inquisitor Berzerker
Health 406,983** 55,018 44,146* 40,608 85,780* 41,787* 44,146* 40,608
Power 45510 44,990 45,620 44,900 46,950 48,750 26,940 24,900
Hire 2p 2p 2p 2p 5p 5p 2p 2p
Salary 20g 20g 20g 20g 50g 50g 20g 20g
Attributes
Str 4362 4301 4311 4,301 4,576* 4306 2443* 2301
Agi 4364 4288 4299 4,294 4,432 4641* 2431* 2294
Sta 3660 3859* 3598 3,593 3,863* 3598 3598 4593
Int 4352 4286 4286 4,286 4,419 4285* 2418* 2286
Wis 4352 4290 4301 4,286 4,434 4286 2433* 2286
Defense
Ele 26676 26676 29632* 29,281 28,850* 29,237 30017 29,281
Nox 26676 26676 29632* 29,281 26,676 29,237 30017 29,281
Arc 28348 30258 31960* 29,281 26,676 29,047 32107 29,281
Mit 11424* 13234* 11657* 10,165 11,419* 10,165 7144* 5,890
Avoid 17997 16031* 10986 10,986 11,884 15,789 8735 14,050
Offense
CC 300% 300% 300% 300% 300% 300% 150% 150%
CB 250% 250% 250% 250% 250% 250% 175% 175%
Pot 250% 250% 250% 250% 250% 250% 175% 175%
Ab Mod 1,500 1,500 1,500 1,500 1,500 1,500 500 500
Hate 0% 0% 0% 0% 0% -42.2%* 0% 100%
Autoattack
DPS 1135 1135 900 930 900 900 846.4* 830
Haste 193.2* 135 100 100 118 134.9* 117.6* 50
Multi 300 (1.35) 300(1.35) 200(1.25) 226.2* 200(1.25) 200(1.25) 200(1.25) 219.2*
AE 0% 0% 0% 0% 0% 0% 0% 0%
Flurry 10% 10% 10% 10% 10% 10% 0% 0%
Primary Weapon
Damage 10,417-16,000 3,126-5,046 2,139-3,431 3,193-5,083 4,700-7,528 2,986-4,804 1,857-3,037 2,527-4,133
Damage x Multi*** ???? 12,504-20,184 6,417-10,293 9,579-15,249 14,100-22584 8,958-14,412 5,571-9,111 7,581-12,399
Delay 1.1 1.2 1.3 1.3 1.2 1.2 1.2 1.6




ZAM




Soe logo white EQ2i credits posts in this thread written by Johnnyteatime at the SOE/DBG Forums for some of the information in this article.


Soe logo white EQ2i credits posts in this thread written by Windstalker at the SOE/DBG Forums for some of the information in this article.


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