Mercenaries
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Mercenaries are NPCs for hire. Hire a mercenary that takes up a group slot, has a monetary fee and takes a small slice of experience and coin from fighting.
A mercenary's purchase price varies by level. There is a larger upfront fee (5 Plat at Level 90) the first time you acquire that mercenary. The mercenary will then charge you an upkeep fee every 30 minutes; this amount also is increased as you level up. Level 90 upkeep fee is 25g per 30 minutes, or after the mercenary is killed. Once you dismiss the mercenary you must also pay the upkeep fee to bring them back. Like any group member, mercenaries take their cut of coin and experience, unless you change the loot options, but they do not take loot items.
Contents |
Upkeep
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| Level range | Upkeep | Hiring |
|---|---|---|
| 1 - 10 | 1s | 2s 50c |
| 11 - 20 | 2s 50c | 10s |
| 21 - 30 | 10s | 50s |
| 31 - 40 | 25s | 1g |
| 41 - 50 | 50s | 25g |
| 51 - 60 | 5g | 75g |
| 61 - 70 | 10g | 1p 50g |
| 71 - 80 | 20g | 3p |
| 81 - 92 | 25g | 5p |
Mechanics
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Currently there are 21 Mercenaries to chose from: healer, tank, melee dps and caster dps. Healers and the dirge have a chance of actually rezzing you! No need to guess, their icons show their Archtype, and hailing them will tell you their class. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries.
You can manage your merc's appearance clothing via your persona window. Add any armor you want to your mercenary to display, but remember that they will get no additional benefit from it. It's akin to equipping a mannequin; the armor will remain with you.
The suspend timer is 2 minutes. If you suspend your merc, you'll have to wait 2 minutess to unsuspend/resume them. When a merc dies he becomes suspended. You can resume him from the mercenary window in your persona or you can type /merc resume.Each time you resume your merc, you will pay the upkeep.
If a merc loses too much confidence they will panic and suffer from a stat decrease. Avoid this by keeping aggro.
Mercenary Slash Commands
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- /merc ranged
- /merc melee
- /merc resume (unsuspends the merc)
- /mercname
- /merc attack
- /merc backoff
Locations
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If you see one mercenary hanging around, there's likely more nearby. It is possible to sneak into other cities and hire their mercenaries. Once you have hired "foreign" mercenaries, they will appear also in your home town.
Standard Mercenaries
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| Zone | Location | Name | Class | Map ref |
|---|---|---|---|---|
| Freeport | Seafarer's Roost Outside/Upstairs | Brenin Stoutheart | Tank (Guardian) | ( -220, -55, -3 ) /waypoint -220, -55, -3 |
| Freeport | Seafarer's Roost Outside/Upstairs | Stamper Jeralf | Healer (Inquisitor) | ( -237, -55, 14 ) /waypoint -237, -55, 14 |
| Freeport | Behind Seafarer's Roost Outside/Upstairs | Bellut Shortsong | Support Bard (Dirge) | ( -252, -55, -13 ) /waypoint -252, -55, -13 |
| Freeport | In the room under Seafarer's Roost | Sscire Slitherscale | Melee DPS (Assassin) | ( -241, -273, -1 ) /waypoint -241, -273, -1 |
| Freeport | In the room under Seafarer's Roost ( -243, -65, -10 ) /waypoint -243, -65, -10 | Dinaris Jounst | Melee DPS (Brigand) | |
| Freeport | In the room under Seafarer's Roost ( -243, -65, -10 ) /waypoint -243, -65, -10 | Gaeri Tallspire | Caster DPS (Warlock) | ( -215, -273, -7 ) /waypoint -215, -273, -7 |
| Qeynos Harbor | Outside of the Fish's Alehouse and Inn | Jennis Proudhilt | Tank (Paladin) | ( 816, -23, 67 ) /waypoint 816, -23, 67 |
| Qeynos Harbor | Inside of the Fish's Alehouse and Inn | Bildi Pieflinger | Support Bard (Troubadour) | ( 814, -23, 60 ) /waypoint 814, -23, 60 |
| Qeynos Harbor | Inside of the Fish's Alehouse and Inn | Kyren Darkcloud | Melee DPS (Swashbuckler) | ( 812, -23, 58 ) /waypoint 812, -23, 58 |
| Qeynos Harbor | Inside of the Fish's Alehouse and Inn | Bdorn Alehammer | Healer (Templar) | ( 804, -24, 62 ) /waypoint 804, -24, 62 |
| Qeynos Harbor | Inside of the Fish's Alehouse and Inn | Firus Scorchtouch | Caster DPS (Wizard) | ( 803, -23, 69 ) /waypoint 803, -23, 69 |
| Qeynos Harbor | Inside of the Fish's Alehouse and Inn | Kell Silentfang | Melee DPS / Tank (Monk) | ( 811, -23, 43 ) /waypoint 811, -23, 43 |
| Halas | Coldwind Hall | Bordis Glacierbane | Caster DPS (Conjuror) | ( 93, 154, -172 ) /waypoint 93, 154, -172 |
| Halas | Coldwind Hall | Nevis Yewkus | Healer (Mystic) | ( 92, 154, -175 ) /waypoint 92, 154, -175 |
| Kelethin | Jysolin Pub | Trundo Flitterfling | Ranged DPS (Ranger) | ( 195, 108, 348 ) /waypoint 195, 108, 348 |
| Kelethin | Jysolin Pub | Keyrin Curetouch | Healer (Warden) | ( 197, 108, 349 ) /waypoint 197, 108, 349 |
| Gorowyn | city complex | Denva Loogei | Tank (Berserker) | ( 2623, 66, 1167 ) /waypoint 2623, 66, 1167 |
| Gorowyn | city complex | Blurt Grasplung | Healer (Defiler) | ( 2626, 66, 1172 ) /waypoint 2626, 66, 1172 |
| Neriak | Near DLW entry | Gandol Deathwing | Caster DPS (Necromancer) | ( -10, 17, -40 ) /waypoint -10, 17, -40 |
| Neriak | Near DLW entry | Vittia Direshadow | Tank (Shadowknight) | ( -9, 18, -35 ) /waypoint -9, 18, -35 |
Not in game yet:
- Beastlord
- Bruiser
- Coercer
- Illusionist
Elite Mercenaries
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Information on Elite Mercenaries is... that they're rare and more powerful.
Note that they despawn for a while from the world when hired so there will be gaps between players being able to find them. These mercenaries are much more expensive then normal mercenaries. They cost 30p to hire and 5p upkeep every 30 minutes (at level 90). All their spells are mastered, they do not return to start locations like the rest of the normal mercenaries when dismissed.
Matri Dut <Nayad> (Brigand) - was reported to be found above goatman cave in The Stonebrunt Highlands, .
Kenny <A Billy doll> (Mystic) - believed to be found in "a dark forest". A video showed this actually being available out in Great Divide. Kenny was reported to be found in Butcherblock Mountains next to the Lesser Faydark Griffin Tower
| EQ2i credits EQ2 ZAM for some of the info in this article. |