EverQuest 2 Spell Information
Maelstrom III Defiler
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.
Target Enemy
Power 146 to cast
146 every 5.0 seconds
Casting 3.0 seconds
Recast 2 minutes 30 seconds
Duration 40.0 seconds
Effect Radius 15.0 meters
Range Up to 20.0 meters
Level 80
Mastery Disruption
Effects
Stifles caster
Roots caster
Inflicts (X) disease damage on target encounter instantly and every 5 seconds
Decreases power of target encounter by (Y) instantly and every 5 seconds
Heals group members (AE) for (H) instantly and every 5 seconds
Increases power of group members (AE) by (Z) instantly and every 5 seconds
Resistability increases against targets higher than level 100.
Maelstrom Spell Line
I II III IV
50 70 80 90
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Resistibility
12% Harder
12% Harder
12% Harder
16% Harder
21% Harder
Inflicts (X) disease damage
264-323
323-395
352-431
411-503
470-574
Decreases target power by (Y)
44-54
54-66
59-72
69-84
78-96
Heals group for (H)
262-321
321-392
350-428
408-499
467-570
Increases group power by (Z)
44-53
53-65
58-71
68-83
78-95
Gray cells correspond to unavailable ranks of the spell.
The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.
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