EverQuest 2 Spell Information
Maelstrom II Defiler
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.
Target Enemy
Power 128 to cast
128 every 5.0 seconds
Casting 3.0 seconds
Recast 2 minutes 30 seconds
Duration 40.0 seconds
Effect Radius 15.0 meters
Range Up to 20.0 meters
Level 70
Mastery Disruption
Effects
Stifles caster
Roots caster
Inflicts (X) disease damage on target encounter instantly and every 5 seconds
Decreases power of target encounter by (Y) instantly and every 5 seconds
Heals group members (AE) for (H) instantly and every 5 seconds
Increases power of group members (AE) by (Z) instantly and every 5 seconds
Resistability increases against targets higher than level 90.
Maelstrom Spell Line
I II III
50 70 80
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Resistibility
12% Harder
--
12% Harder
16% Harder
21% Harder
Inflicts (X) disease damage
218-266
--
290-355
338-414
387-473
Decreases target power by (Y)
36-44
--
48-59
56-69
64-79
Heals group for (H)
216-264
--
288-352
336-411
384-470
Increases group power by (Z)
36-44
--
48-59
56-69
64-78
Gray cells correspond to unavailable ranks of the spell.
The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.
There is no Journeyman version of this spell.
Read more
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