It appears lizardmen are searching near the Trembling Lagoon for lost treasure. The scaled ones have disturbed the bones of those sleeping for ages, and new, darker dangers now lurk in the lagoon!
Seek out Tarin Varinblade or Mashara Tiogran in the Feerrott to learn how you can help!
The Cleansing of the Cove is best suited for soloers and small groups in their upper 30s.
When your quest is complete, you can go back inside the Cleansing of the Cove and experience the adventure whenever you like!
Customize Your Music
You can now customize your in-game music without moving or removing existing EverQuest II music.
Create a folder called "custom_music" in the EverQuest II directory.
Put MP3 files in the new "custom_music" folder and give them the same names as the MP3s in the "Music" directory.
Music within the "custom_music" folder will be played instead of music in the "music" folder.
Put an MP3 of a song you like in the "custom_music" folder and name it "eq2theme.mp3".
Start EverQuest II, and you will notice that the MP3 file you just renamed will play instead of the default theme.
Writs for Level 45-50 Adventurers
The majority of the writs for level 45+ adventurers now target solo encounters instead of group encounters.
New NPCs have been added to both Everfrost and Lavastorm to be sought out for completion of these writs.
Added a "Show Guild Name" permission, which allows guilds to have probationary ranks that don't display the guild tag to non guild members.
Added a privacy option to the events area of the guild window that allows a character to elect not to generate guild events.
Added "Purchase Status Items" permission which allows guilds to control which ranks can buy status items from city merchants.
Guildmate login and logout notifications will no longer be sent to alternate characters that are not guilded.
The guild progress bar will now appear correctly when partially off screen.
Linkdead players should now return to their last known location when logging back in.
NPCs should be less likely to get stuck or fall out of the world when trying to get somewhere (especially when chasing adventurers who have made them angry).
The tracking window will now list certain NPCs that were not shown before.
Summoned mounts should no longer cause griffins to disappear.
If a character goes linkdead while zoning, the character should end up in the destination zone when logging again.
Zones and Population
Many creatures that could not be attacked after their encounters were broken will again be attackable. This applies to creatures such as Vallon Builders in The Orcish Wastes.
Many NPCs will now be hailed by default instead of attacked. This applies to such NPCs as sentries in Antonica, scouts in The Commonlands, villagers and defenders in Thundermist Village, and deputy halflings in The Enchanted Lands. In order to attack these NPCs, you can still right click them and attack, turn on autoattack with them targeted, or use a spell or combat art against them.
A greater portion of population in the Enchanted Lands is now geared toward groups of 4 to 6 players.
Lord Androus will now appear every 10 minutes in Stormhold, and his loot has been adjusted accordingly.
Guard Captain Hess will now appear every 20-30 minutes in Stormhold, and his loot has been adjusted accordingly.
Gnomish tinkerers have fixed the Clock of Ak'Anon, which had been prone to odd behavior.
Darathar's breath weapon is now slightly more deadly.
If your character dies in an epic raid level 50+ instanced zone, you now have the option to revive within that zone. This will allow you to make another attempt at an epic opponent that defeated your raid force. You may still select to revive outside the zone, but this will prevent you from entering again until the reuse timer has expired.
Many henchmen of epic boss mobs now possess improved power regeneration and have a greater chance hit their opponents.
The levels of many quests were adjusted to be more appropriate.
The journal text in The Fate of Karg Icebear quest has been modified. Additionally, Karg Icebear, in Icespire Summit, will now speak to and reward players for successfully completing the epic encounter.
Homebound readers can now enjoy their copy of Rise of the Orcs: Three.
A house version of The Trials of Sir Morgan is available upon completing this quest. Those who have previously completed this quest may purchase a home copy for a nominal fee from their local sage.
General Fandrak in The Feerrott will now offer Hearts of Ice again if you did not accept the quest the first time he offered it.
You now stay closer to groupmates when you /follow them.
Item links should once again work properly in all chat channels.
The arrow on the map will now point in the direction your avatar is facing rather than your camera.
There is new mouse control option available for use: Options > Controls > Mouse Settings > Auto Run Off When Both Mouse Buttons Down (default is yes). If you turn this off, autorun will no longer be canceled when you press both mouse buttons at the same time.
The store window now shows coin gain per session as well as total coin gain for offline sales.
Bags will now default to being non-sellable when they are first created. You can still sell bags by clicking the "not for sale" checkbox in the merchant window.
The mail window will now show the total number of messages as well as the number of unread messages you have in your mailbox.
Examining spell scrolls in the merchant window will now display its effects correctly.
There is now a "cancel" button in the waypoint window.
The waypoint window should now clear when you reach the end of the waypoint path.
Quests with long names should no longer have their names cut off in the quest journal.
Spell scrolls that are Lore or No Trade will now indicate this when moused over.
Mousing over an item in the merchant window will now show its tooltip.
The "Default Access" level in the housing window has been renamed to the "Public Access Level" to prevent confusion.
The Balanced profile now enables interactive water and splash particles by default.
It no longer appears to rain underwater.
Female elf hair should no longer show through robe hoods.
When dryads freeze in their death pose, they now turn to solid wood.
Vanguard shoulders on elf males should no longer seem to hover.
The Blood Drenched Gi will now occlude other armor properly.
The prism effect that indicates where a scrying stone can be used is now visible from further away.