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Kraytoc Killingfrost (Epic)

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Race giant

Race: Giant - to upload a more specific image, click here

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other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Kraytoc's Fortress of Rime (Destiny of Velious)
Race Giant
Level 98▲▲▲ Tier 10 Epic x4
Location Use the portal next to elevator after Eirreen the Broken is defeated
Reported Drops
AA Exp yes
Status Points yes

What does this information mean?


StrategyEdit

To make this fight easier you will want at least two of your fighters to have the debuff from the Tower Of Frozen Shadow X2 which can be applied to Kraytoc Killingfrost to much reduce his damage.

Kraytoc has two abilities, as expected he hits hard, he will also though teleport back to his throne and bring the ceiling fan down onto the circle killing everyone on there.

To avoid this players need to stand on the ledges around the main circle, however when the fight begins pillars rise up on each of these positions that must first be destroyed. To make these pillars vulnerable a player with a debuff needs to be cured when standing next to the pillar.

Organisation and strategyEdit

Each group should be allocated a pillar to go to, the main tank group should fight near their pillar so that the debuff is cured near it. All groups should stand near their pillars until they are down and then run in to assist with downing Kraytoc, he will teleport all the players into the centre of the room when he teleports himself and at that point everyone must run to their pillar as fast as possible. Warning though, if there are more then 6 players on a platform everyone will die!

After the fan has done its work he will memwipe and rush in and start attacking people seemingly at random, so its helpful that the tank picks him up fast.

Each player death will heal him, so while he does not have a massive amount of health the key to this fight is mastering the run to safety.

TipsEdit

Before the start of the fight go to the middle of the platform and find out which compass direction your platform is, so that when you are teleported you just look at your compass while moving straight away.

Label all the group members up with their group number, so players can see if they are about to run to the wrong pillar (and in the worst case its better to die then wipe an entire group).

He will teleport players so that they are still facing in the same direction, so some players might be able to take account of this to ease their run to safety.

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