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Knock the Nuknok

From EQ2i, the EverQuest II wiki

Moors of Ykesha Timeline [edit]
Dropship Landing Zone
U.J.L. 1.0
Nesbit
6.1. Sow the Seed of Destiny
6.2. A Stinky Suit
6.3. Cultural Differences
6.4. A Nuknok Delicacy
6.5. An Unwelcome Task
6.6. End Processing
Mildred
7. All Systems... Down
Linguobot
8.1. Sufficient Samples of Thullosian
8.2. The Mysteries of Ykeshan
8.3. The Mysteries of Tik-Tok
Ranger Zim'za'ai
9.1. Soko-Flee
9.2. Knock the Nuknok
9.3. Putting A Spin On The Matter
9.4. Rust Buckets
9.5. Cod, That Was Horrible
Shaman Zaz'i'zaz
10.1. Taking Inventory
10.2. Scrapping for Scrap Metal
10.3. Fangs for the Assistance
10.4. Retrieving the Artifact
Firmroot Moot
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category The Moors of Ykesha  (AA)
Journal Level 76 (Tier 8)
Journal Difficulty Solo
Starting Zone Moors of Ykesha more
How to Start Talk to Ranger Zim'za'ai
part of: Moors of Ykesha Timeline
Preceded by:
Soko-Flee
Followed by:
Putting A Spin On The Matter

What does this information mean?


[edit] Steps

  1. Kill Nuknok in an attempt to control their population
  2. Return to Ranger Zim'za'ai ( 1306, 415, 843 ) /waypoint 1306, 415, 843

[edit] Rewards

  • At least 22g 11s 70c