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The Kerra are a humanoid feline race, slightly taller than humans, having muscular bodies that are covered in fur. Their fur comes in a wide variety of markings resembling that of tigers, lions, cheetahs, jaguars, snow leopards, ocelots, and other cats. The markings are said to denote the tribe to which each kerra belongs. They also have long tails that appear to be slightly prehensile. They are a docile people but can be fearsome when threatened. Kerra traditionally live in peaceful hunter-gatherer tribes but some live as solitary nomads. They are also agile, stealthy hunters. The Kerra language contains many low rolling R's, which can even be heard when conversing in Common, as Kerra tend to "purr" out the R's and vowels.
Kerra trace their ancestry back to their first great leader, Kejaan. He travelled the continent of Odus, uniting the various tribes into one kingdom and ushering in an era of peace and prosperity. One day, Erud and his High Men arrived to settle the continent. This splinter group of humans took over much kerra land; even worse, a great plague infected many and caused massive deaths. The Kerra blamed the Heretics and their study of necromancy. Kejaan succumbed to the plague, leaving his son Vah Kerrath as leader. He vowed to make the Heretics pay.
During the civil war between the Erudite and the Heretics, a huge explosion of mystical forces teleported an entire kerra village to the dark side of the moon of Luclin. Vah Kerrath survived this journey and renamed his lost tribe the Vah Shir. The Kerra on Norrath scattered; some went west to settle Kerra Isle, others east to a tiny island in Erud's Crossing, and others fled deep into the Stonebrunt Mountains. Much later, a path to Luclin was breached and some of the Vah Shir returned to Kerra Isle, breeding a new, stronger people.
Kerra Traditions Edit
|Choose one of these every 10th level up to 90.|
|Spirit of Vah Kerrath||Grants a level-dependent increase to INT.||Passive|
|Kejaan's Inspiration||Grants a level-dependent increase to STR.||Passive|
|Nimble Paws||Increases Disruption and Defense by 5.0.||Passive|
|Clawed Strikes||Increases Crushing and Slashing by 5.0.||Passive|
|Murrar Shar's Guidance||Increases Casting Speed and Double Attack by 1.0%||Passive|
|Quiet Storm||Increases all Crit Chances by 1.0% and Deflection and Shield by 1.0.||Passive|
|Shamanistic Fasting||Increases tradeskilled food duration by 15%||Passive|
|Ancestral Blessing||Increases out-of-combat Health Regeneration by a level-dependent amount.||Passive|
|Natural Athlete||Reduces initial power cost of Sprint by 33%, increases sprinting speed by 10.||Passive|
|Kerra Speed||Increases out-of-combat run speed by 5.0%.||Passive|
|Tribal Knowledge||Increases your mana pool by 3.0%.||Passive|
|Spiritual Boon||Increases Max Health by 3.0%.||Passive|
|Adaptable||Increases elemental mitigation based on level.||Passive|
|Fur Coat||Increases physical mitigation based on level.||Passive|
|Agile Creations||Increases success chance by 2.0%.||Passive|
|Prehensile Tail||Increases progress gain by 2.0%.||Passive|
|Gift of the Land||Reduces power cost of Alchemy reaction arts by 10%.||Passive|
|Timber Shaper||Increases Fletching by 5.0.||Passive|
|Chasing Balls of Yarn||Increases Tailoring by 5.0.||Passive|
|Sonicvision||Highlights moving creatures.||2 hrs., recast 2 sec.|
|Feline Grace||Grants the skill Safefall.||Passive|
|Feral Rage||Increases in-combat movement speed by 50%.||1.0 sec. casting, 5 min. recast, 36.0 sec. duration|
|Tracking||Tracks a selected target, causing a trail to appear that leads to their location.||2.0 sec. casting|
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