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Kerra (Character Race)

from in-game Character Generation screen

Kerra (Character Race) Male

Kerra Male

Kerra (Character Race) Female

Kerra Female

Race Information
Home Cities: New Halas
Kelethin
Neriak, City of Hate
Gorowyn

Introduction[]

The Kerra are a humanoid feline race, slightly taller than humans, having strong claws and muscular bodies that are covered in fur. Their fur comes in a wide variety of markings resembling that of tigers, lions, cheetahs, jaguars, snow leopards, ocelots, and other cats. The markings are said to denote the tribe to which each kerra belongs. The Kerra are omnivores and have strong canine teeth for eating meat. They also have long tails that are slightly prehensile. The Kerra are a docile people but fearsome when threatened. They traditionally live in peaceful hunter-gatherer tribes but some live as solitary nomads. They are agile, stealthy hunters, able to silently creep up on their prey and quickly finish it off, but will not back down from a head-to-head fight. The Kerra language contains many low rolling R's, which can even be heard when conversing in Common, as Kerra tend to "purr" the R's and vowels.

History[]

Kerra trace their ancestry back to their first great leader, Kejaan. He travelled the continent of Odus, uniting the various tribes into one kingdom and ushering in an era of peace and prosperity. One day, Erud and his High Men arrived to settle the continent. This splinter group of humans took over much kerra land; even worse, a great plague infected many and caused massive deaths. The Kerra blamed the Heretics and their study of necromancy. Kejaan succumbed to the plague, leaving his son Vah Kerrath as leader. He vowed to make the Heretics pay.

During the civil war between the Erudite and the Heretics, a huge explosion of mystical forces teleported an entire kerra village to the dark side of the moon of Luclin. Vah Kerrath survived this journey and renamed his lost tribe the Vah Shir. The Kerra on Norrath scattered; some went west to settle Kerra Isle, others east to a tiny island in Erud's Crossing, and others fled deep into the Stonebrunt Mountains. Much later, a path to Luclin was breached and some of the Vah Shir returned to Kerra Isle, breeding a new, stronger people.

Kerra Traditions[]

Choose one of these every 10th level up to 90.
Name Effect Duration
Attribute
Spirit of Vah Kerrath Grants a level-dependent increase to INT. Passive
Kejaan's Inspiration Grants a level-dependent increase to STR. Passive
Combat
Nimble Paws Increases Disruption and Defense by 5.0. Passive
Clawed Strikes Increases Crushing and Slashing by 5.0. Passive
Murrar Shar's Guidance Increases Casting Speed and Double Attack by 1.0% Passive
Quiet Storm Increases all Crit Chances by 1.0% and Deflection and Shield by 1.0. Passive
Noncombat
Shamanistic Fasting Increases tradeskilled food duration by 15% Passive
Ancestral Blessing Increases out-of-combat Health Regeneration by a level-dependent amount. Passive
Natural Athlete Reduces initial power cost of Sprint by 33%, increases sprinting speed by 10. Passive
Kerra Speed Increases out-of-combat run speed by 5.0%. Passive
Pools
Tribal Knowledge Increases your mana pool by 3.0%. Passive
Spiritual Boon Increases Max Health by 3.0%. Passive
Resist
Adaptable Increases elemental mitigation based on level. Passive
Fur Coat Increases physical mitigation based on level. Passive
Tradeskill
Agile Creations Increases success chance by 2.0%. Passive
Prehensile Tail Increases progress gain by 2.0%. Passive
Gift of the Land Reduces power cost of Alchemy reaction arts by 10%. Passive
Timber Shaper Increases Fletching by 5.0. Passive
Chasing Balls of Yarn Increases Tailoring by 5.0. Passive
Innate Abilities
Sonicvision Highlights moving creatures. 2 hrs., recast 2 sec.
Feline Grace Grants the skill Safefall. Passive
Feral Rage Increases in-combat movement speed by 50%. 1.0 sec. casting, 5 min. recast, 36.0 sec. duration
Tracking Tracks a selected target, causing a trail to appear that leads to their location. 2.0 sec. casting

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