Gaming
 

It's Not the Water

From EQ2i, the EverQuest II wiki

The Enchanted Lands Timeline
1. Start of Something Big
2. Surveyor Says
3. What's This Thing Do?
4. Sanity Check
5. Halt, Who Goes There?
6. Stolen Jum Jum
7. I Know Nothing! Nothing!
8. A Deputy's Dog
9. Trainer Woes
10. It's Not the Water
11. A Thousand Words
12. Plan The Fundraiser
12a. Fundraiser One: Apples Away
12b. Fundraiser Two: Sewing a Sampler
12c. Fundraiser Three: Table for Two
12d. Fundraiser Four: Dagger of Doom
13. I Hate Fundraisers
14. I Hate The Hole in the Wall
15. I Hate Old Plans
16. I Hate Those Wimmin
17. The Houndslayer, Part 1
18. The Houndslayer, Part 2
19. The Houndslayer, Part 3
20. Last of the Tier'Dal, Part 1
21. Last of the Tier'Dal, Part 2
22. Last of the Tier'Dal, Part 3
other resources
Allakhazam's
EverQuest 2 Quest Information
Journal Category Enchanted Lands  (AA)
Journal Level 34 (Tier 4)
Journal Difficulty Solo
Starting Zone The Enchanted Lands more
How to Start Speak with Deputy Huckfar in the wagon at the northernmost part of The Great Guard ( 45, 2, -412 ) /waypoint 45, 2, -412
part of: Enchanted Lands Timeline
Preceded by:
Trainer Woes
Followed by:
A Thousand Words

What does this information mean?


[edit] Steps

  1. Slay 10 bats around Deputy Huckfar's wagon ( -3, -2, -414 ) /waypoint -3, -2, -414
  2. Return to Deputy Huckfar
  3. Slay 10 bats outside Deputy Huckfar's wagon ( -3, -2, -414 ) /waypoint -3, -2, -414
  4. Return to Deputy Huckfar

[edit] Rewards


The capitalization, punctuation, and spelling of the title of this article have been verified and are correct as-is.