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Isle of Refuge

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The Item, Location, Quest, Mob or NPC referred to by this page has been removed from EverQuest II.
This article is being retained for historical reasons









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EverQuest II Zone Information
Introduced Shattered Lands
Level Range 1-7
Adjacent Zones Qeynos (village zones), Freeport (village zones), Tradeskiller's Workshop
Instance Public
Timelines Isle of Refuge Timeline
Quests NPCs Monsters Named Monsters
Drops Instances POIs Discos

What does this information mean?


Originally, all new players started on the same island, Isle of Refuge, but depending on which city you chose to start in the Isle would appear differently. Later they made these two distinct islands:

With the release of Echoes of Faydwer, players could choose Kelethin and start in the The Nursery area of Greater Faydark in addition to the two islands and as of LU35, the city of Neriak, City of Hate was added to the list.

The original starting quests remain in the completed section of the journal for players who completed them. Those quests which were moved to Queen's Colony or Outpost of the Overlord also moved journal sections, and are listed on those pages.

The Far Journey Edit

New adventurers started at sea on the Far Journey, a ship captained by Captain Varlos.

Captain Varlos

  1. Tasks aboard the Far Journey (1)

Isle of Refuge Edit

Upon reaching land, the player would first choose one of the four archetypes, and be sent to one of four trainers to learn about the chosen class. All of Garven Tralk's quests are Hallmark.

Garven Tralk

  1. Archetype Selection (2)
  2. Gruttooth Invasion (3)

Braksan Steelforge
Fighters only.

  1. Refugee Rescue (3)
  2. Goblin Supply Raid (3)
  3. Removing the Orc Menace (3)

Mizan Vaeoulin
Mages only.

  1. Gathering Sealant Components (3)
  2. Destroying the Goblin's Supplies (3)
  3. Attack on the Orc Leader (3)

Nathinia Sparklebright
Priests only.

  1. Venom Sac Collection (3)
  2. War Statues (3)
  3. Removing the Orc Menace (3)

Vladiminn
Scouts only.

  1. Scouting the Goblin Camp (3)
  2. Deer Hunting (3)
  3. Hunting the Orcish Leader (3)

Assistant Dreak
Underneath the main tower was a cellar where players learned how to move house items. This is a Hallmark quest.

  1. Cellar Cleanup (3)

Other quests
These quests were all started by examining objects dropped from mobs.

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