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Heroic Opportunities

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Heroic Opportunities allow unique effects to be triggered by group members by using spells and combat arts. The effects available include more powerful and difficult ones with more archetypes in the group.

OverviewEdit

Opportunities begin when a group member uses their starter ability, then members of the group advance the starter chain to pick a table to roll an effect from, then advance the finishing chain to trigger the effect. Advancing chains is done by using spells and combat arts with particular opportunity symbols and sometimes in particular orders. The opportunity system uses symbols/icons which can be found in most spell and combat art examination windows as the second icon down on the right side. When the opportunity ring flashes a particular symbol, any spell or combat art that is represented by that symbol can be used to choose that option (for starter chains) or fulfill that requirement (for finishing chains). Valid abilities will flash on players' hotbars as well. Abilities that are used to advance the chain also cause their normal effects.

The sequence to complete a Heroic Opportunity can be summarized as follows:

1. Use Starter Ability 2. Complete Starter Chain 3. Complete Finishing Chain
Ho starter ability mage
Ho starter chain
Ho wheel duo

Starter AbilityEdit

The Heroic Opportunity is triggered by Lucky Break for Scout archetype classes, Fighting Chance for Fighter archetype classes, Arcane Augur for Mage archetype classes and Divine Providence for Priest archetype classes. Starter abilities do not cost power and are cast instantly with a 10 second recast. The effects triggerable are different for each starter ability (see below).

Bards (Dirges and Troubadors) can take the Bard achievement tree's starter, Bard's Luck, which reduces the recast time of Lucky Break by 5 seconds, and the Minstrel (Intelligence) line ending ability Heroic Storytelling increases the power of opportunities to 150%.

Starter ChainEdit

Once the opportunity begins a clear wheel appears with symbols flashing. The flashing symbols are options to trigger leading to different outcomes. Options that use three or more archetypes have more than one step of triggers. When an starter chain option is completed a table of effects will be rolled against to see what effect is triggered. The triggered effects have varying occurrence chances ranging between very common to very rare. If a group member uses a starter ability during a starter chain the chain will restart to the user's chain.

The following table is not confirmed to be totally accurate and may be updated with correct information found ingame.

Trigger archetype Followup symbols Type Possible ability outcomes(# of abilities, O=Ordered)
Priest
Wheel Gold Hammer
Solo #Divine Judgement, #Inspiring Piety, #Blessing of Faith
Wheel Green Coin
w/Scout #Piercing Faith (2), #Divine Trickery (2O), #Faith's Bulwark (2O), #Fervent Quickening (2O)
Mage
Wheel Red Lightning
Solo #Arcane Fury, #Arcane Storm, #Arcane Enlightenment
Wheel Gold Hammer
w/Priest #Ancient Crucible (1), #Suffocating Wrath (2), #Celestial Bloom (2), #Arcane Chalice (2O)
Wheel Green Coin
w/Scout #Arcane Trickery (2), #Resonating Cascade (3), #Trickster's Grasp (2O), #Shower of Daggers (2O)
Fighter
Wheel Blue Sword
Solo #Sky Cleave, #Crushing Anvil, #Hero's Armor
Wheel Gold Cup
w/Priest #Divine Blade (1), #Divine Nobility (1), #Chalice of Life (2), #Crippling Shroud (2)
Wheel Green Coin
w/Scout #Luck's Bite (2), #Ardent Challenge (2), #Swindler's Gift (2O), #Raging Sword (2O)
Wheel Red Lightning
w/Mage #Storm of Ancients (2), #Arcane Aegis (2), #Scholar's Insight (2O), #Soldier's Instinct (2O)
Wheel Gold Hammer
Wheel Red Lightning
w/Priest and Mage #Thunder Slash (3), #Arcane Salvation (3), #Ancient Wrath (3O), #Archaic Ruin (3O)
Scout
Wheel Green Coin
Solo #Ringing Blow, #Swindler's Luck, #Bravo's Dance
Wheel Blue Boot
+
Wheel Gold Cup
w/Priest and Fighter #Verdant Trinity (1), #Nature's Growth (3), #Capricious Strike (3), #Shield of Ancients (3)
Wheel Blue Horn
Wheel Red Lightning
w/Mage and Fighter #Trinity Divide (3), #Soldier's Gambit (3), #Grand Proclamation (3), #Ancient's Embrace (3O)
Wheel Gold Cup
Wheel Red Lightning
w/Priest and Mage #Breaking Faith (2O), #Archaic Shackles (3O), #Crucible of Life (3O), #Luminary Fate (3O)
Wheel Blue Horn
Wheel Gold Moon
Wheel Red Fire
w/Priest and Mage and Fighter #Strength in Unity (2), #Past's Awakening (3O), #Tears of Luclin (4), #Ancient Demise (4)

Finishing ChainsEdit

Once a starter chain is completed and an effect is rolled, the finishing chain wheel appears with the triggered effect's name at the bottom; if the wheel has a clockwise-traveling arrow in the center the symbols must be matched in clockwise order beginning from the top, otherwise there will be arrows pointing at every wheel space and the symbols can be matched freely in any order. Approximately 10 to 12 seconds is available to complete the finishing chain or else the opportunity expires to no effect; the outer circle has blue-filled portions that turn black to count down the remaining time. Matching all symbols triggers the effect.

Scouts can shift any opportunity by using a Coin symbol spell or combat art. This rerolls the triggered effect from the starting chain and restarts the finishing chain. The finishing wheel can only be shifted before any symbols have been matched and only once; the wheel's Coin symbol in the bottom right will disappear once shifted. Coin abilities don't flash.

The potency of effects scale with group members' potency (possibly their level, attributes or other statistics).

Heroic Opportunity ListEdit

The following table is not confirmed to be totally accurate and may be updated with correct information found ingame.

Name Starter Enhancers Rarity Runes needed Effect
Divine Judgement Priest Common
Wheel Gold Hammer
Divine damage
Inspiring Piety Uncommon
Wheel Gold Hammer
Divine damage and increase focus for 180sec
Blessing of Faith Rare
Wheel Gold Cup
+power, periodic +power for ?sec
Piercing Faith Scout Common
Wheel Green Cape
+
Wheel Gold Moon
piercing damage and debuff piercing + divine mitigation
Divine Trickery Uncommon
Wheel Gold Cup
Wheel Green Cape
Divine damage
Fervent Quickening Common
Wheel Green Sword
Wheel Gold Cup
Increase defense and 5% (of total mana) power heal over time
Faith's Bulwark Rare
Wheel Gold Cup
Wheel Green Cape
Increase Mitigation of Group(25%?)
Arcane Fury Mage Common
Wheel Red Lightning
Magic DD (target)
Arcane Storm Uncommon
Wheel Red Star
Area of Effect Magic Damage
Arcane Enlightenment Rare
Wheel Red Fire
Gives buff "Sometimes gain power when you are struck." power gain of 10% of max power immediate, 360sec buff giving power gain of 20% of max power proc chance on taking damage (lasts 90sec) 8 triggers
Ancient Crucible Priest Rare
Wheel Gold Moon
Increase a large amount of Health and Power over Time for a short duration
Suffocating Wrath Common
Wheel Gold Hammer
+
Wheel Red Lightning
Magic damage
Celestial Bloom Common
Wheel Red Lightning
+
Wheel Gold Cup
Increase Health of Group Member
Arcane Chalice Uncommon
Wheel Red Fire
Wheel Gold Cup
Increase Power of Group Member
Arcane Trickery Scout Common
Wheel Red Lightning
+
Wheel Green Sword
Magic damage
Resonating Cascade ?
Wheel Green Mask
+
Wheel Green Sword
+
Wheel Red Lightning
Increase Power over Time of completing player
Trickster's Grasp ?
Wheel Red Fire
Wheel Green Mask
Magic DoT
Shower of Daggers Common
Wheel Green Sword
Wheel Red Lightning
Magic damage on hits (3 minutes?)
Crushing Anvil Fighter Common
Wheel Blue Horn
Crushing damage (AoE)
Sky Cleave Uncommon
Wheel Blue Horn
Slashing DD (target)
Hero's Armor Very Rare
Wheel Blue Horn
Physical Mitigation buff (self)
Divine Blade Priest Common
Wheel Gold Hammer
+
Wheel Blue Sword
Divine Direct Damage
Divine Nobility Slightly less common
Wheel Blue Sword
+
Wheel Gold Cup
Increase Health over Time of group member
Crippling Shroud Uncommon
Wheel Blue Horn
+
Wheel Gold Moon
Decreases enemy attack speed whenever group member is hit
Chalice of Life Very Rare
Wheel Gold Cup
Instant Heal, Ward and Heal over Time
Scholar's Insight Mage Common
Wheel Blue Horn
Wheel Red Lightning
Increases Disruption skill of Mage and inflicts magic damage on target
Arcane Aegis Less Common
Wheel Blue Fist
+
Wheel Red Star
Increases Crushing and Magic mitigation of group
Storm of Ancients Slightly Uncommon
Wheel Red Lightning
+
Wheel Blue Horn
Magic damage and debuff attack speed to encounter in area
Soldier's Instinct Very Rare
Wheel Red Fire
Wheel Blue Arm
Increases attack speed of group
Luck's Bite Scout Common
Wheel Blue Boot
+
Wheel Green Cape
Piercing damage + ?
Ardent Challenge Common
Wheel Blue Sword
+
Wheel Green Sword
Increase Strength and Agility of Group
Swindler's Gift Uncommon
Wheel Green Cape
Wheel Blue Arm
Increase accuracy (physical attack skills) of group
Raging Sword Rare
Wheel Green Cape
Wheel Blue Horn
Powerful slashing damage + ?
Arcane Salvation Priest and Mage Common
Wheel Red Star
+
Wheel Blue Arm
+
Wheel Gold Cup
Power over Time For Group
Archaic Ruin Uncommon
Wheel Gold Eye
Wheel Blue Arm
Wheel Red Fire
Magic damage + ?
Thunder Slash Rare or Uncommon?
Wheel Blue Sword
+
Wheel Red Fire
+
Wheel Gold Hammer
Slashing, magic and divine damage
Ancient Wrath ?
Wheel Red Fire
Wheel Blue Fist
Wheel Gold Hammer
Area of Effect Direct Damage and Stun (long)
Ringing Blow Scout Common
Wheel Green Sword
Piercing DD (single target)
Swindler's Luck Uncommon
Wheel Green Sword
Accuracy buff (self)
Bravo's Dance Rare
Wheel Green Sword
Attack Speed buff (self)
Verdant Trinity Priest and Fighter Common
Wheel Gold Cup
Group Heal
Capricious Strike Common
Wheel Gold Hammer
+
Wheel Green Sword
+
Wheel Blue Sword
Piercing damage
Nature's Growth Uncommon
Wheel Green Mask
+
Wheel Blue Sword
+
Wheel Gold Hammer
Group Heal over Time
Shield of Ancients Rare?
Wheel Red Lightning
+
Wheel Blue Horn
+
Wheel Gold Moon
Wrong section Increases mitigation of group
Trinity Divide Mage and Fighter Common
Wheel Red Star
+
Wheel Green Mask
+
Wheel Blue Horn
AoE Piercing damage
Soldier's Gambit Uncommon?
Wheel Blue Sword
+
Wheel Green Sword
+
Wheel Red Lightning
Crushing damage + ?
Grand Proclamation Uncommon?
Wheel Red Lightning
+
Wheel Green Mask
+
Wheel Blue Arm
Increase Power Pool of Group
Ancient's Embrace Rare?
Wheel Red Fire
Wheel Green Cape
Wheel Blue Arm
Slashing Damage Shield on Group
Breaking Faith Priest and Mage ?
Wheel Red Lightning
Wheel Gold Eye
Divine damage
Archaic Shackles ?
Wheel Red Lightning
Wheel Gold Hammer
Wheel Green Sword
Decrease attack speed of enemy
Crucible of Life ?
Wheel Red Lightning
Wheel Green Cape
Wheel Gold Cup
Increase Power and Health (100%?)
Luminary Fate
Wheel Blue Sword
Wheel Gold Eye
Wheel Red Fire
Not confirmed Wrong section Increase Power over Time
Tears of Luclin Priest and Mage and Fighter Common?
Wheel Blue Boot
Wheel Green Sword
Wheel Red Lightning
Powerful Magic Direct Damage
Strength in Unity Uncommon?
Wheel Gold Cup
+
Wheel Blue Arm
Increase Strength, Agility, Wisdom and Intelligence of Group
Past's Awakening ?
Wheel Red Star
Wheel Blue Arm
Wheel Green Cape
Massive Direct Damage (4x?) or Increase Spell Damage?, Increase Health and Power (100%?)
Ancient Demise ?
Wheel Blue Boot
+
Wheel Green Cape
+
Wheel Red Lightning
+
Wheel Gold Hammer
Area of Effect Crushing Direct Damage and Decrease Haste(10%?)

HO and PvP Edit

Heroic opportunities cannot be started in PVP.

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